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===Tools of Supremacy=== *'''The Fellblade:''' Warlords only. 85pts. Feel like maxing out your magic item allowance on one weapon? Are you sure? Really? Ok. This is the one for you. Makes you S10, each wound caused rolls another D6 wounds, and successful ward saves must be rerolled. Ya. It's awesome but it's up to you if you're willing to drop the points on it. The only real use for it is if you're facing nothing but ogres...or hydras...the bastards... *'''Blade of Corruption:''' 35pts. Cheap version of the Fellblade without S10. Potentially worth it against Ogres and enemy heroes. *'''Dwarf Slayer:''' 35pts. +1S, Multiple Wounds (2). ageainst Dwarfs ap(1) and re-roll wound rolls. *'''Rust Armour:''' 25pts. Medium Armour that can negate one wound that completely pierces through the armour, but it also shatters your armour. This is so bad its not even funny, first of all, this used to give a 4+ save and be called World's Edge Armour and it was still medicore. This is just terrible. *'''Warpstone Amulet:''' 30pts. It gives a 4++ Ward, but it has a chance to kill its wearer at the end of the game. It's a risk you'll have to take to guarantee your wizard's survival. *'''Warpscroll:''' 25pts. It's a bound spell, so only cast it if you know your opponent has no dice left. Target the most numerous horde of enemy troops on the field and let loose as every model takes a S2 hit with no armour saves allowed. Is it great? Your call. Though there are better options... *'''Skavenbrew:''' 30pts. a highly amusing item of much debate. On a roll of a 1... nothing happens except that your hero poisoned the punch bowl and now a bunch of rats falls down dead. 2-3 gives Hatred to everything because Skaven is mean drunks. 4-5 Frenzy because they are angry drunks. 6 They reach an Angry Marines level of rage getting +2 frenzy as opposed to +1 but since they aren't Astartes, every movement phase D6 of the little blighters' brains explode. Skavenbrew... it's a good thing. *'''Skalm:''' 45pts. Regenerates all lost wounds (unless your dead). Its usefulness depends on who you are facing. *'''Sacred Banner of The Horned Rat:''' 75pts. expensive but worth the investment against certain opponents. All enemy units within 12" have -1Ld and any unit in base contact with the banner must reroll successful Ld test. Morale can be everything in battles and being able to weaken your opponents resistance is a great boon. Careful though: a unit with this banner will be heavily targeted so plan accordingly. *'''Storm Banner:''' 50pts. a beastly beastly banner. Seriously any elf player or dwarf gunline that has faced a Skaven army hates this banner. Once activated it disallows flying movement and all missile fire has a -2 modifier. It also affects magic attacks that don't require BS by making them roll a 4+ before they can use the spell itself. At the end of each player turn on a roll of 4+, the effect ends. Beautiful. *'''Plague Banner:''' Plague Monks only. This grants the unit a turn of re-rolls to hit and wound, which is really strong if used properly, but is only single-use.
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