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Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars(7E)
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==Leaders== *'''Sergeant''': Your utility HQ with options for almost anything he desires. If he takes a bike, then grab more bikes to join him. If he has a Jump Pack, grab more Assault Marines to fly with him. Spending 10 Points makes him a Veteran, giving him +1A/Ld, access to Sternguard ammo and a Storm Shield, as well as access to Termie Armor. **'''Terminator Sergeant''': If you fork over 16 more points, you can make a Veteran Sarge into a Temrie Sarge. He's got the armaments available to basic Termies and can make more Termies Core choices. *'''Company Champion''': Take the Champion from your Command Squad, give him another wound, and you'll be pretty much what he is. He's the challenge-based HQ that can re-roll to-hit and to-wound, but he can benefit a bit from BT tactics. He can buy a Storm Shield, a bike, and Artificer Armor if you want extra protection, and he can get a Relic Blade or a Thunder Hammer. *'''Centurion Sergeant''': A very expensive leader, but absolutely tough with a solid shot depending on what he gets. His stock load out gives him some devastating melee weapons and a TL flamer for some basic horde-wiping. 20 points can make him a Devastator Centurion (or just get him a TL Heavy Bolter, which is utterly weak outside of light infantry killing and costs you any melee use). His grand weakness comes from S&P. Any unit can kite him with hilarious ease and then lure him to his shooty doom, or they can just charge his ass and waste him because he can't overwatch and unless anyone can do it for him, he's useless. *'''Warden''': A Veteran aspirant to Chaplain, they can spend 20 to become a full-fledged Chaplain with reflecting statline. They give all units within 6" Zealot and must buy a Rosarius for a hefty 25 points. He can also buy Termie Armour, but doing so locks him only to a cheaper Rosarius, Combi-Weapons, and basic wargear. Take if you plan on charging him with assault forces, especially with the Holy Artefact. *'''Scout Sergeant''': About the same as the basic Sergeant, but as a Scout. He can grab a CCW or Shotty if he needs to make a stand, a sniper to pair with the Camo Cloak for proper snipery, and basic special-issue gear. If he grabs a bike, then he has to take Scout Bikes as troops. Spending 10 points also gives him +1 A/Ld. *'''Sword Brother''': The fluffy Templar Leader, this guy is essentially a footslogging Sarge with access to the Templar goods. If you put him in combat with other Templars, they all get Fearless, which works against big mobs.
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