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Warhammer 40,000/Tactics/Kill Team(9E) Aeldari
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===C Units=== The kill team is composed of two Fireteams <tabs> <tab name="Kabalite Fireteam"> This Security/Recon fireteam is composed of 5 of the following: *0-1 Sybarite (if there are no other leaders) *1-5 Kabalite Warriors *0-1 Kabalite Gunner *0-1 Kabalite Heavy Gunner *'''Sybarite (Combat, Marksman, Scout):''' Unlike many leader operatives, the Sybarite is not stuck with only pistols to deal with their enemies. Their loadout comes with a few other options. **Indeed, the Sybarite isn't forced to sacrifice everything for a splinter rifle. While the splinter pistol is still there for convenience, it's just easier to pick the bigger gun. Also available is the blast pistol, offering good damage and AP2 at short range. **While you could just stick with the basic weapons afforded to your other kabalites, there's no reason to, even with Rending. The power weapon does more damage and crits more easily with Lethal 5+, while the agonizer compensates for its less-than-extreme damage with Brutal to overcome any parrying. *'''Kabalite Warrior (Marksman, Scout):''' The basic Dark Eldar shares similar traits to their craftworlder cousins, having 8 wounds and a 4+ save. That said, their weapons carry their own wicked tricks. Their splinter rifles, while being only as powerful as lasguns, crit more easily with Lethal 5+. Their melee weapons, while also being rather puny, have Rending to make one crit guarantee more damage. *'''Kabalite Gunner (Marksman):''' The gunner comes with one of two guns with rather divergent purposes. The blaster works as a non-Hot plasmagun with some serious damage and AP2 to rip through armor. The shredder, while weak, has Blast in order to manage crowds. *'''Kabalite Heavy Gunner (Marksman):''' Another gunner, but likely to be stuck in the back lines due to their guns having Heavy. The darklance is your ultimate anti-anything weapon, dealing extreme damage and AP2, only hamstrung by being Heavy and Unwieldy. The splinter cannon isn't as strong, but deals more crits with Lethal 5+ and can cover multiple enemies with Fusillade. </tab> <tab name="Wych Fireteam"> This Seek & Destroy/Recon fireteam is composed of 5 of the following: *0-1 Hekatrix (if there are no other leaders) *1-5 Wych Warriors *0-2 Wych Fighters (0-3 if you have two Wych fireteams, each must take a different weapon) *'''Hekatrix (Combat, Scout):''' A rather basic Wych with +1 to Wounds and WS/BS. **Your pistol options are rather limited. The splinter pistol remains for easy crits at short range. Also available is the blast pistol, offering good damage and AP2 at short range. **Unlike with the Sybarite, the Hekatrix's basic weapon isn't so bad that it'd be a mistake to keep, especially with Rending. The agonizer is only slightly better damage-wise, but has Brutal to break parrying and Lethal 5+ to make easy crits. The power weapon does more damage and also carries Lethal 5+ for crits. *'''Wych Warrior (Combat, Scout):''' While seemingly gimped with only a 6+ save, their 5++ Invuln allows them to take any manner of AP without any worry. Their 3+ WS is especially helpful, allowing them to take advantage against many enemies in melee. Their splinter pistol, while limited in damage and range, deals more crits with 5+. The wych blades come with the stopping power of a bolter and can use Rending to guarantee more damage after a crit. *'''Wych Fighter (Combat, Scout):''' This particular wych sacrifices their shooting ability to focus entirely on fighting with their exclusive weapons. The razorflails aren't any stronger than the basic wych blades, but have Brutal to break parries and Ceaseless to guarantee all the hits and maybe even fish for crits, where Reap can come into play and hit others near the them. The hydra gauntlets give you basic damage, far better than the basic weapons. The shardnet and impaler also deal the same damage as the gauntlets, but they also rob enemies of an attack while in engagement range - perfect for supporting other wyches. </tab> </tabs>
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