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Warhammer 40,000/Tactics/Kill Team(8E)
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===Flesh Wounds and going Out of Action=== When a model loses its last Wound, the player who caused the wound makes an injury roll. On a 4+, the wounded model is Out of Action (i.e. it's no longer in the game); otherwise, it suffers a Flesh Wound and is restored to one wound. Being obscured and within 1" of the terrain that's doing the obscuring is a -1 penalty to the roll, and any previous Flesh Wounds taken by that model add a +1 bonus per wound to the roll. Additionally, attacks with a damage value higher than 1 cause multiple injury rolls, with the highest result being selected. In addition to penalizing future injury rolls (thus making them more likely to be taken Out of Action), Flesh Wounds reduce a model's hit rolls and increase the chances of them becoming shaken in the Morale Phase. ====Casualties==== Models that went Out of Action must make a Casualty roll on a d10 after the battle. This affects when (or if) you'll be able to use them again. *'''1''': The unit is dead. Remove him from the Kill-Team's roster, you can't use him again. *'''2''': The unit cannot be used in the next mission. *'''3-8''': The unit can be used in the next mission. *'''9-10''': As above, and if the unit was a Specialist it gains an extra point of Experience. Dead units can be replaced at any time during a campaign, but you ''must'' use the new guy on the next mission. And of course, he won't have any of his predecessor's Advancements if he's a specialist or benefit from being part of a Fire Team (see below).
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