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Warhammer 40,000/9th Edition Tactics/Genestealer Cults
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==={{W40Kkeyword|The Pauper Princes}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim Darkness of the far future, salvation will be found by the teeming masses. The Pauper Princes are a notoriously selfless cult, willing to sacrifice everything, including their lives, to protect their masters and their convictions. Unlike most cults, this is not a product of indoctrination as it is fervent belief, as the cultists are disaffected with life before joining the cult and believe the Star-Gods will grant salvation. On the tabletop, the Pauper Princes are pretty melee-horde-centric. However, their chief focus shouldn't really be about that, it should be maximizing the protective potential of your meat-walls, with the Creed, Warlord Trait, and Relic (the best in the Codex) all adding something to keep them around on the table longer, and the Stratagem and the Psychic Power punishing your opponent for murdering your dudes. <div class="mw-collapsible-content"> *'''Cult Creed - ''Devoted Zealots'':''' Your units get +1 to hit when charging, charged, or heroically intervening. They also ignore combat attrition modifiers. *'''Warlord Trait - ''Xenoprophet'':''' Your Warlord can use Unquestioning Loyalty at 6" rather than 3" and the check is automatically passed. In addition, any {{W40Kkeyword|Pauper Princes Core}} units within 6" can use the warlord's Leadership. **This one makes excessive use of your <s>slaves</s> children. If you really want to protect your boss, this is perfect. *'''Relics - ''Reliquary of Saint Tenndarc'':''' Friendly {{W40Kkeyword|Pauper Princes Core}} units within 6" get a 5++ save, which can make them a bit harder to kill against flamers and other massed fire meant to thin the herd before crushing the bearer. **If put on a Primus standing next to a Nexos, you can broadcast the buff to far away units like Jackals or Metamorphs. *'''Stratagems - ''Vengeance of the Martyred (1 CP)'':''' Use when a {{W40Kkeyword|Pauper Princes Character}} dies. For the rest of the battle, your {{W40Kkeyword|Pauper Princes}} units gain +1 to wound in melee when targeting the unit that dealt the killing blow. Sadly, your Brood Brothers aren't able to get in on the fun. *'''Psychic Power - ''Last Gasp (WC 5)'':''' Select a {{W40Kkeyword|Pauper Princes Core}} unit within 18". Until your next psychic phase, any models in that unit that die in melee deal a mortal wound against their killer on a 5+, capping out at 5. '''Tactics''' </div></div>
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