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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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===Psychic Awakening=== The 14 new stratagems fall into three categories: those that boost a character's aura abilities, those that boost a specific unit's damage output or resilience, and then three stratagems that lets specific units do something they're not usually able to do. So, really, three actual stratagems and eleven boosts for specific units that you pay for with CP. *'''Integrated Vox Net (2CP):''' Extends Jackal Alphus' targeting ability to affect any friendly models within 18" *'''Commanding Amplification (1CP):''' Before the battle, a single Clamavus increases the range of their loud hailer by 3". *'''The Gnarled Fist (1CP):''' Abominant's extra attack boost affects all Abberents within 9". *'''The Heart of the Creed (1CP):''' Primus targeting ability can affect 1 extra enemy unit when set up from ambush. *'''Prepared Ambush (1CP):''' Autoguns in a Neophyte unit become Assault 2 if that unit Ambushed in the prior Movement phase. *'''Annihilating Advance (1CP):''' On a 2+ your Goliath Rockgrinder does D3 MW on a successful charge against infantry. Let's your Rockgrinder be a pretend carnifex, but only against infantry. *'''Evasive Maneuvering (1CP):''' Goliath Truck or Rockgrinder ignores AP-1 and -2 for a single enemy shooting phase. *'''Overcharged Weaponry (1CP):''' A <cult> model from a unit using an clearance incinerator, heavy mining laser or heavy seismic cannon gets +1 to wound for that phase with that gun. *'''Close-Range Shoot-out (1CP):''' Reroll wound rolls for Assault and Pistols for Atalan Jackals shooting at an enemy within 12". *'''Violence Unleashed (1CP):''' Increase Attack characteristic of a Metamorph unit for a single fight phase. *'''Raking Fire (1CP):''' Archillies Ridgerunner gains +1 to hit and wound rolls for heavy stubbers for a phase. *'''The Cults Psyche (1CP):''' Once per game, upgrades a Magus to one extra manifest and +1 to cast rolls for each <CULT> psyker within 3". Sadly this only counts other psykers, so the Magus does not boost him/herself. Might be worth considering if you want to cast the more difficult powers like undermine. *'''Slipping Through the Shadows (1CP):''' Cult Sanctus gains automatic 6" advance for a turn; may also advance and charge. *'''Genetic Lineage (1CP):''' Acolyte Hybrid unit can advance and charge for a single charge phase. This is actually a pretty decent Stratagem and can be a good "gotcha" for those thinking that they might be out of reach of an Acolyte squad.
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