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====Unforgiven Task Force==== <div class="toccolours mw-collapsible mw-collapsed"> The exclusive Dark Angels detachment. This focuses more on mitigating the more disastrous effects of battle-shock since the entire morale game has been shifted dramatically to avoid ATSKNF cheese. Hell, the enhancements present make them even more dangerous when battle-shocked. <div class="mw-collapsible-content"> =====Special Rules===== *'''Grim Resolve:''' All battle-shocked units are set to OC 1 instead of 0. Very helpful for keeping objectives under your control, but it won't stop enemy high-OC troops from taking over. **The only way you have to avoid being worse than a Black Templars Righteous Crusaders detachment baseline is to stick to low-OC models: at OC2+, improving your LD by 1 (as they can do, plus more) would be better than Grim Resolve in terms of preserving your OC. However, OC 0 models ''rise'' to OC 1 when Battle-Shocked under this doctrine, while OC 1 models simply ignore Battle-Shock for OC purposes, both of which beat the Black Templars in that niche. =====Stratagems===== <tabs> <tab name="Battle Tactic"> *'''Armour of Contempt (1 CP):''' Same as the one in Gladius. One unit reduces the AP of any hit it suffers by 1. *'''Fire Discipline (1 CP):''' One unit's guns gain '''Assault''', '''Heavy''', and '''Ignores Cover'''. Obviously, you want to put this on weapons that will benefit - e.g. don't bother putting it on Hellblasters. *'''Unbreakable Lines (1 CP):''' When an enemy unit charges one of yours, your unit reduces any damage they take by 1. *'''Unforgiven Fury (1 CP):''' One unit gains ''Lethal Hits'' on either ranged or melee weapons. If the unit is battle-shocked, they score critical hits on a 5+. **This means when you use Hellblasters to kill off your own Impulsor and the unit shoots a second time while Battle-Shocked, it'll be critting on 5+. Good times. </tab> <tab name="Strategic Ploy"> *'''Grim Retribution (1 CP):''' If an enemy kills models in one of your units during the shooting phase, they can immediately shoot back at the enemy before dying. Excellent for making anyone pay for mowing down your troops. *'''Intractable (1 CP):''' One unit can shoot or charge after falling back. </tab> </tabs> =====Enhancements===== *'''Heavenfall Blade:''' The bearer's melee weapons gain +1 to Strength, AP, and Damage. While battle-shocked, those bonuses are improved to +2. Absolutely ideal on a Judiciar. *'''Pennant of Remembrance:''' Primaris Ancient, Terminator Ancient, or Bladeguard Ancient only. The bearer gives any unit they lead a 6+++ FNP, which improves to 4+++ while battle-shocked. Overlaps with the Primaris Ancient 4+++ while near an objective or the table center. **Bear in mind that we still don't know how Grim Resolve interacts with Ancients in general. *'''Shroud of Heroes:''' If the bearer dies, they can come back at the end of the turn on a 2+. They'll return with 3 wounds, but this goes to restore all wounds if they died while battle-shocked. *'''Stubborn Tenacity:''' The bearer grants +1 to hit to a led unit when it is below half-strength. While battle-shocked, this also adds +1 to wound. Identical to the buff from a Terminator Ancient, although they'll stack and then get subjected to the standard cap of +1. </div> </div>
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