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===Mounts=== Sadly, mounts cannot be taken cross-army. That does not mean however that they can't be in the same unit as each other though. *'''Razorgor Chariot:''' For starters, it's the only "mount" that Beastmen characters can take. Of course, with how crappy beastmen are in general, you're not likely to take many of them in the first place. *'''Gorebeast Chariot:''' It's a tough bombass chariot. NURGLE MARK IT. T6 with most things needing 4+'s to hit makes this guy stick. *'''Chaos Warshrine:''' Put a sorcerer lord on it and park it behind your units. Beware though. It's a chariot and it cannot join units, and because enemy units can individually target your lord when he sits on top (though the 4+ save should protect him from all but archer or cannon spam). If your lord does die the shrine is suddenly LD0, so beware. *'''Chaos Steed:''' You know it you love it. Your normal barded cavalry. Take it for the +2 armor save and good mobility. *'''Daemonic Mount:''' Better for heroes than lords, but still good regardless. Your go-to monstrous mount. *'''Chaos Chariot:''' God YES. Nurgle mark makes these already tough chariots harder to kill. *'''Manticore:''' Would be great but is a huge target for cannons / literally anything in range of you. Also - your lord can be targeted and the mount itself is deceptively squishy. *'''Chaos Dragon:''' Oh baby. 50% lords? Hello gorgeous. Put flaming breath on the rider for 2/3x2d6 auto hits in melee. *'''Juggernaut of Khorne:''' Khorne lords only. Take Helm of Many Eyes and a strength buff and blend the fuck out of anyone stupid enough to stand in front of a unit of Skullcrushers with a chaos Khorn Lord. That said - Daemonic Mount is probably a better option. *'''Palanquin of Nurgle:''' Cool but not great. Park a BSB on this and keep him alive for a long time. Probably. Also - the only current model that exists for them is the Daemon Epid-d-d-d-d-emus, and his model is... eh. *'''Steed of Slaanesh:''' Wanna go fast? This is the way to do it. Great for those lords who want to be up the ass, rounding the third turn in the large intestine of your enemies on turn one. Problem is that the mount doesn't really add any defenses, and there are few units to take him with that are really that good. That said - taking a killy lord in a unit of hellstriders is a great way to ensure they get their bonuses before they are mercilessly killed. *'''Disk of Tzeentch:''' Take Mark of Tzeentch, Charmed Shield, Talisman of Preservation, and Third Eye of Tzeentch on an Exalted Champion for an unkillable and highly mobile BSB.
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