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==Units Analysis== === Named Characters === * '''[[Deathmaster Snikch]]:''' * '''[[Lord Skrolk]]:''' * '''Grey Seer [[Thanquol]]:''' * '''[[Throt the Unclean]]:''' * '''[[Ghoritch]]:''' * '''[[Ikit Claw]]:''' * '''[[Morbus Sanguis]]:''' * '''[[Klawmunkast]]:''' * '''[[Queek Head-Taker]]:''' * '''[[Nurglitch]]:''' === Lords & Heroes === * '''Warlord:''' * '''Grey Seer:''' * '''Vermin Lord:''' * '''Chieftain:''' * '''Warlock Engineer:''' Unlike in later editions, where they are a fully functional Hero-tier [[wizard]] with their own unique lore, in this iteration, Warlock Engineers are Level 1 wizards ''who can't cast spells by default''. Instead, you need to spend +15 points to give them Warp Blades, which allow them to cast the spell Warp-Lightning in the usual manner - oh, and the blades also boost your Engineer's Strength by +1, from 3 to 4. A further +10 points for an Upgraded Warp-Energy Condensor, which lets them cast Warp-Lightning with 2 Power Dice instead of 1, is also practically mandatory, meaning that this 45 point unit basically has an actual cost of 70 points. You can also spend +10 points on a Warplock Pistol and +15 points on a Supercharged Warp-Power Accumultor, which gives your army +1 Power Dice during the Magic phase. They do come with a free Warpstone Token, though. ::Thank you St Alessio. Did you know that 95 points gets you a pistol toting warp lightning spewing machine. Spend another 25pts to add a Storm Daemon on one, Now you can double your warp lightning. Seriously, this guy went onto write Kings of War and is considered one of the better game designers yet they let him get away with this shit, probably because he played skaven and 'volunteered' to write the book. * '''Master Moulder:''' * '''Assassin:''' * '''Plague Priest:''' For 70 points, you get a Chieftain with -1 BS and -1 Initiative but +1 Toughness and Frenzy. Starts with a hand weapon, and can take either a 2nd hand weapon for +4 points, a flail for +4 points, or a Plague Censer for +16 points. === Core Units === * '''Clanrats:''' In this edition, these guys have a special rule called "Mainstay Unit", which basically means your other units (Core, Special ''and'' Rare) may only be equal to or less than the number of Clanrat units you have. You can't have 3 Clanrats and 6 Stormvermin, but you could have 6 Clanrats and 3 Stormvermin, basically. * '''Stormvermin:''' * '''Clanrat Slaves:''' Cannon fodder. * '''Giant Rats:''' * '''Night Runners:''' * '''Poisoned Wind Globadiers:''' * '''Rat Swarm:''' === Special Units === * '''Gutter Runners:''' * '''Plague Monks:''' * '''Rat Ogres:''' * '''Warplock Jezzails:''' === Rare Units === * '''Doomwheel:''' * '''Warp-Lightning Cannon:''' * '''Plague Censer Bearers:''' These guys tweak the Mainstay Units rule in that they are capped by the number of Plague Monk units you have.
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