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===Cavalry=== *'''[[Centigor]]s''': These horse goatman things are lighter cavalry designed to go after enemy skirmishers. Their special trait Rowdy gives them perfect vigor while their leadership is above 50% which is great for cavalry as they will be at peak fighting capacity for a large chunk of the battle. Vanguard can also help them with cheeky ambushes Beastmen love to do and a shield will help them against any missile fire coming in. Don't charge these guys into heavy cav, however. That job belongs to... *'''Centigors (Great Weapons)''': These guys are very similar to the above, but they trade their shield for AP. This makes them a good can opener unit that can get through some heavy armor. They shouldn't be thrown in alone, however, and are best used in support with other units, preferably with debuffs like poison. If you can get the drop on your opponent and give them support, they can get some real value for your army. **'''Sons of Ghorros''': Not only do they get way more armor, but they also get magic attacks which can help deal with any physical resistance. Guardian is also fun to help protect your characters if they ever get caught out. Though sadly they are much faster than all the Beastmen lords so you won't get to see it much. *'''Centigors (Throwing Axes)''': Skirmisher cav with a whole lot of AP, these boys are your best answer to heavily armored units from range. They're decent in melee but you want them for the throwing axes and all the AP they bring to the table. Granted with only 14 shots you need to be able to use them wisely and you best hope your enemy's light cav don't catch them or they won't last very long. And of course with goodies like vanguard they can be great for ambushes, though it's usually better to keep them with units that can protect them. **'''The Groghooves of Wolfβs Run (DLC)''': Centigors blessed by Nurgle with poison and regeneration due to a unique passive. This will make them far more deadly in close combat due to the healing and debuffs they can spit out. This likely isn't as useful as you think because any centigor Throwing axe unit in melee is going to be losing models and you generally bring them because they're decently cheap, so a more expensive version isn't the best. Still if they poison something nothing will catch them.
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