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The 9th Age/Tactics/Dwarven Holds
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===Special=== '''King's Guard''' 2 attack great weapon infantry with plate armour + shields and gain stubborn if a king or general is rolling with them. Will murder anything you throw them at. The way a war throne ranks up with them will hurt their number of attacks to the front but not enough to really hurt their total damage output. '''Deep Watch''' The brick to out-brick all bricks. A 3+/5++ in close combat is all they are, your opponent will have trouble burning through them. In any case where you need a retinue for another hero, these guys are your ideal choice. '''Miners''' Essentially Clan Warriors that can pop in anywhere. If you give them ranged weapons they additionally count towards clans' thunder, which depending on who you're fighting can help out. Shields are never a bad option, but be careful to spend a lot of points on what is essentially a suicide wizard hunter. '''Rangers''' Scouting warriors stats wise. Give them shooting weapons and Crag Wardens to out fire other ranged units, otherwise, use them as +3Arm roadblock if a vanguarding warriors and Seekers are not enough. Just be wary that these ranged weapons count towards Clans' Thunder. '''Seekers''' Defenseless besides Aegis (6+), but at least they're unbreakable. Run them into enemy lines and hope they make it before they get shot off the table. Always take vanguard on them to get them into combat faster. If you're looking to be more annoying, you can also make one unit into Brothers of Vengeances, making them Skirmishers. '''Vengeance Seeker''' A solo seeker with slightly better defenses (has distracting and hard target). If you get him into CC he'll do work. He hits first always (same step as impact hits). Better value than regular seekers but he'll be floored against a good unit of infantry. '''Hold Guardians''' Automatons attack! Dwarfs have monstrous infantry damn straight. Faster than all of your other infantry, only held down by their small unit size. A unit or two of these are great flankers. You can even put them in different roles thanks to Runic Engravings giving you the option of either +1 Str/AP, Vanguard or +2 Agi when you set them up. '''Grudge Buster''' A pretty quick flying Chariot unit. Has mediocre shooting but amazing defenses, 1d6+1 impact hits, and 3d3 grind attacks. Will Mulch through most infantry with its propeller blades.
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