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=Tactics= ==Combat Doctrine== The Storm Hammers, like their namesake, are a blunt instrument. They do not engage their foes - they crash into their foes, repeatedly, as hard as (post)humanly possible. Favouring shock tactics and heavy infantry, the combat doctrine of the Storm Hammers is modeled around the delivery of its most powerful force multipliers into contact with the enemy, and doing so with as much speed and as few causalities as possible. Fast, inexpensive troop transports are commonplace, designed purely to get the Legion's renowned heavy infantry into the fight and get out. The foes of the Storm Hammers can expect to see a solid wall of onrushing Terminator armour emerging from such vehicles, providing a spearhead of adamantium-laced plasteel behind which the less durable rank and file of the Legion advance. The Storm Hammers loathe long, protracted campaigns which they see as a futile waste of time, resources and lives. While short shock campaign may seem initially needlessly brutal, the Legion and its Primarch have always held the opinion that such a tactic is not only more cost-efficient but also, in the long term, less devastating to the lives of civilians compared to decades-long sieges which may turn a planet into an irradiated wasteland. ==Equipment== Unsurprisingly, the signature weapon of the Storm Hammers is the trusty Thunder Hammer. Capable of sending disorientating shockwaves of percussive force through the ranks of their foes, the weapon is perfectly suited to the Legion's straightforward shock-assault tactics. Besides the Thunder Hammer, however, Engerands sons utilize a number of specialized armaments designed to inflict maximum carnage at close range. *'''Arc Weaponry:''' Arc Mauls, Arc Rifles, and heavier variants are all commonplace among the Storm Hammers, their voltaic capabilities proving invaluable in disabling war machines and bringing down exceptionally tough targets. *'''Battle Hammers:''' An alternative to the chainsword, these immensely heavy hammers are nothing more than a crude, stripped-down version of the Thunder Hammer meant for mass production. *'''Maelstrom Generators:''' Only ever activated once its user is wading through the ranks of his foes, the Maelstrom Generator is a bulky modification to standard Terminator armour. Generating a field of ionizing particles, the device transforms the air around the Terminator into a flashing micro-storm, lashing at those around him with tendrils of incandescent lightning. Exceptionally draining, these devices can only be utilized for a short while, but they grant those Marines entrusted with them an invaluable advantage. *'''Voltaic Coil Projectors:''' Large, bulky devices appearing almost like a weaponized radio tower, the Coil Projector is a devastating weapon when unleashed upon the unprepared, sending streams of electrical energy arcing from one warm body to the next. *'''Tempest Hammers:''' Heavy, two-handed variants of the Thunder Hammer design, the Tempest Hammer utilizes voltaic coil technology to deliver not only a tremendous burst of pressure upon impact, but also jettison bolts of searing lightning that leap between unprotected bystanders, often paralyzing scores of enemies with a single blow. *'''Thunderstrike Cannons:''' Broad, conical firearms generally affixed to dreadnought armour or heavy tanks, the Thunderstrike Cannon is a devastating sonic weapon, designed not only to pulp flesh and shatter steel with a burst of sonic distortion, but disorientate and deafen nearby foes, making for a disorganized and ultimately futile response to the Legion's advancing infantry vanguard.
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