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=====Beastmen===== Beastmen are as you expect, animals with human features, varying wildly from fish to wolves as combinations. While many do possess human-level intellect and reasoning, they still retain their animalistic side, making them tribal and brutal in personality. Depending on which animal they represent, they can have various heights, colors, and other physical attributes like horns, scales, and fur. The only exception are fish folk, who are much more standard in their comedic appearance. Due to their physical differences, they are largely ostracized from human society, who view them as more feral animal than sentient creature, and beastmen tend to reject human society for a more spartan, warrior-like living situation. However, they will generally be willing to work for humans that either show dominance and strength over them, or are willing to treat them with more respect than they would a wild creature. :'''Alignment''': Beastmen can be of any alignment. :'''Environment''': Beastmen can be at home anywhere, though they of course prefer environments that suit their animal nature. Fishmen need to be near bodies of water, and wolfmen prefer to be near forests, for example. :'''Racial Traits''': Beastmen are Medium creatures, have a base land speed of 30ft, have low-light vision, and a +2 racial bonus on Listen, Spot, and Survival checks. Additionally, beastmen can choose a Bonus Feat from the following: Endurance, Great Fortitude, Iron Will, Lightning Reflexes, Loyal, Run, Toughness, Track, and Scent. Scent may be selected as a bonus feat at 1st level, and functions exactly as written in the Monster Manual. Scent is not otherwise available as a feat after 1st level. Furthermore, different animal types have different ability adjustments and favored classes: :'''Bear''': STR +4, CON +2, INT -2, CHA -4; Warrior :'''Boar''': STR +2, CON +2, WIS -2, CHA -2; Warrior :'''Bull''': STR +6, CON +2, WIS -2, CHA -4; Warrior :'''Dog''': DEX +2, WIS +2, INT -2, CHA -2; Bounty Hunter :'''Fish''': DEX +2, INT -2; Bandit :'''Fox''': DEX +2, INT +2, STR -2, CON -2; Rogue :'''Goat''': CON +2, INT +2, WIS -2, CHA -2; Bandit :'''Lizard''': STR +2, CON +2, INT -2, CHA -2; Bandit :'''Racoon''': DEX +4, INT +2, STR -2, CON -2, WIS -2; Rogue :'''Wolf''': DEX +2, CON +2, WIS -2, CHA -2; Bounty Hunter
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