Editing
Setting:Harem Knights
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== On the Subject of Magic == * '''Extract from the graduate papers of Zerion Eindclar, student of the Midyahs University of the Arcane, 12 of Sun's Height, 4th year after Arrival''' Broadly speaking, one can assume that any wizard you meet suffers from at least some form of autism, in one way or the other. This rule is not absolute, but there is a very good reason why it holds true; the laws of magic are such that the very specific mindset of an autistic person has a much easier time grasping them. To some, magic is an art, or form of expression, to others, it's just a science, but for whatever reason, autistic individuals have an easier time manipulating the arcane. This, of course, is not the only way to attain magical mastery, but it is among the easiest. Another method is magical breeding. Over the course of several generations, the children of magic-using parents start to be born with an inherent talent for magic. This manifests in the form of increased reserves of magical energy and a natural aptitude for the easier spells, even to the extent of instinctively knowing how to use magic, without tuition, in some of the oldest bloodlines. The first signs of this predilection are usually seen in the second generation born to a line. In Mithterrah, most magical institutions boast the progeny of many generations of focused breeding. It is often thought that magic is itself a CAUSE of autism, but this is not the case. In fact, it is simply that the families of Mithterrah's mages were mostly founded by autistic mages, their natural ability for magic having been passed on, along with the magical talent. Of course, having neither autism, nor magical lineage is not a complete barrier to learning magic. Some individuals have managed to become mages while lacking either of these traits, some even becoming magic-users of great renown. It is simply a much harder trail for them to grasp what their peers take to naturally. It is worth noting also, that 'autism' has been discovered to be a somewhat catch-all term. Several of the knights of deviant kingdom of Teegee have demonstrated at least passing talent for magic and sorcery, despite not being autistic in the strictest sense of the word. The current suspicion is that this is in some way tied to their uniquely sane brand of madness, utterly unknown elsewhere in the world. * '''From Magic, Insanity, and You: A Beginers Guide to the Base Magics''': In my time studying the nature of magic I came across two “Schools” of magic. “Faith” magic can be divided in to two “Classes” shamanistic magic which is magic drawn from the earth and clerical magic which is prayer powerd. The other “school” is the arcane type of magic, which can be divided into three classes. Sensate magic is based almost entirely on the feel of things, you can't cast something till you know how it feels. As such they have a tendency to specialize in one element. In a way they are very much like sorcerers. The next class is Autistic Magic. Which is the magic of orderly chaos, it's formulaic in nature and being a bit crazy helps. However studying is the most important part. The last class was what I have labeled drunk magic, though compulsion magic would be more accurate. I first discovered it while studying enchantments. It originated in the Dwarven Mountains. In this magic type a compulsion strikes the caster and they sort of force the idea they have into an object. The reason there are so many strange enchanted things out there, is because a lot of enchanters use stimulants to force the creative strike. Hence Drunk magic. Everyone falls on a sort of spectrum of the arcane magic. With Sensate on one end and Drunk on the opposite end, Autistic magic in the middle. Where one falls determines their starting strengths and weakness. One of the most famous examples is that of Sir Lyrik Kitril, who in my opinion fell far with in the Sensate area, but still has touches of the Autistic magic. Some claim that magic breeding occurs over time, where the offspring of magical creatures inherit magical skill from their parents. This theory leads to stronger generations over time. I like to refer to this theory as Bloodline Sorcery. I am no expert on the subject as it would take skills I don't have and a lot of time and research to figure it out. There is also a class of individuals called Awakened; these are individuals who have their full magical potential unleashed. There are 4 kinds * '''Divine''': Those given power by the Gods themselves. Certain individuals who catch their attention and prove themselves are given this boon of Awakening. Those who are Divinely Awakened specialize in healing and holy magic. This is the first step to Ascension to being Sainted after death. * '''Demonic''': Those given power by demons. Should one completely submit to demonic forces and aid their battles and conquests, this is the boon of Awakening those receive. Those who are Demonically Awakened specialize in the destructive magic and curses. Should one continue upon this path, power shall be given after death in Hell in the deed of Transfiguration to Arch Demon. * '''Fey''': Those exposed to the Fey magic. The conditions for a Fey based awakening are variable. * '''Natural''': This field of Awakening is only gained through bloodline alone, much like the above statement of Bloodline Sorcery. Those who are Naturally awakened have the closest ties to the Ancestral race that once governed the world. (i.e: Bloodline is not diluted through breeding with others outside their own race. Humans are more likely to get this boon.) "...According to Aenor, anyone can use magic (though few could do so well), since everyone is born with the “blood of the arcane” as he called it. You had to look deep inside yourself, find the spark of magic within you, and bring its power to the surface. In all honesty I was reminded of that part of Dragon Ball Z where Gohan was training Videl, only instead of one of the most skilled practitioners in all of creation I was stuck with Yamcha. Still I tried my best, trying to think of electricity non-stop from every movie, show, and vidya game I could think of that had it, along with everything I learned about it from science classes. Unfortunately, it seemed that there’s quite the difference between the blood of the Old World and the blood of the New World. I couldn’t get anything for the whole two weeks we were on that boat, and as soon as we got to Serrid, Aenor just fucking ran off. Damn wizard, skipping out before I had made any progress, no sense of right and wrong I tell you.... Then it hit me, all this time I had been thinking of all the electricity I had ever seen or heard of, but I had completely forgotten all the electricity I had felt. I started scouring my brain for every event in my life that had involved me being electrocuted; the spoon in the toaster, fixing the fridge’s ice maker, unplugging the broken fridge, changing car batteries, setting up Christmas lights, playing Legos, everything I could think of. By the end of the day, I kept an arc of blue light dancing between my fingers. I knew the way electricity felt, and I could control it. Granted it took a long time and purposefully getting struck by a full sized bolt of lightning before I could put any real power behind my bolt, but I could still act as a human stun gun and charge the electronics that managed to survive (we brought a LOT of porn with us to this world), though granted unless I sat there for hours the charge only lasted for a few minutes after I let go. Some people say that it wasn’t the bolt of lightning that super charged me, but that crazy people just have better control over magic and actively trying to get struck by lightning was the last shred of my sanity burning away." '''-Excerpt from the journal of Sir Lyrik Kitril''' * Another method of magic usage is through summoning elementals. It requires the summoner to have studied the element of that he or she wishes to summon. By infusing magic into a medium an elemental can be called and controlled as it is just a manifestation of the summoners magic power. It is even possible to make a pact with an already existing one by letting it feed off of the users magic energy when called to sustain itself, however it is far more difficult to control as it is sentient, even more so when it's a physical based incarnation. If one has enough magic power, he or she can inscribe an incantation allowing the user to summon the elemental anywhere at anytime provided they have enough power to do so, however one must attain knowledge from an elemental one has made a pact from in the above statement. '''-Notes from Augir Melus''' * '''The Arts of Healing:''' The basic idea of healing is knowledge of the physiology of the patient. Being such as Humans, Felim, and others that share similar physical traits are easier to treat. Curing disease is best left to medicine unless the magic user has knowledge of virology and bacterium too; Biologists from the old world are best suited for treating the injured and sick as they hold the most knowledge about the cells of lifeforms and how it can be dealt with. For plant based lifeforms, Botanists would be better suited for the task. For magical beings, such as Fey, any magic user can heal them through an infusion of magical energy from their own bodies. Once the infusion is applied, the Fey will self recover over a period of time. Magical beings that take severe injury from specific weapons designed for such purposes or other means will result in their forms destabilizing and return to the ether from which they were born. Otherworldly beings are a different story. Little is known about how to treat their injuries. '''-Compiled notes from various sources'''
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information