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===Fanatic=== Helena was hit by a car in Lima while playing in the street. She was six years old. She went into a coma, had no memories when she woke up, and no one came to the hospital looking for her. Raised by nuns, she began to receive visions of the afterlife, manifesting holy powers and growing huge white wings. [[Sanguinius| Naturally]], she took this to be a sign from on high, and left the convent to begin a one-woman crusade against evil. Fanatic is primarily a damage-dealer and debuffer, with a few healing effects. Her base power, for example, hits someone twice, once with radiant damage, once with melee. However, many of her cards also involve hurting herself or discarding cards to add effects, though fortunately she's rather tough and has some good equipment to help keep her from self-destructing. Most infamously, she can play a card called "End of Days" to completely wipe everything but relics and character cards off the board. (Hilariously, this is probably ''least'' effective against her nemesis, though he ''also'' can't destroy hers with his similar card.) '''Variants:''' * ''Redeemer'': After first encountering Apostate, who claimed to have created her for his own purposes, Helena had a crisis of faith, eventually emerging from three straight days of meditation more determined to destroy him than ever. Her new power causes her to regain a hitpoint and draw a card, useful for recovering after a long turn of burning the candle down for extra damage and effects. * ''Prime Wardens'': After a few years of superheroics, Helena has finally become a balanced, temperate person. Which is good, considering the enemy of the Prime Wardens is a primal embodiment of elemental rage. Her new power causes her to deal herself a point of damage, then play the top card of her deck and let someone else use a power. Fittingly, this makes her a great team player, but it ''also'' puts her at risk of self-destructing, so tread lightly. And, of course, there's always the chance that you don't ''want'' to play the top card of your deck... sorry about causing the End of Days, everyone... * ''Xtreme'': Ironically, probably one of the ''less'' radically-changed of the Prime Wardens in terms of attitude, though she's still got a very... bootylicious 90's redraw. Her power hits a target for one radiant damage, then redirects all damage she would deal to them until the end of her next turn. Looks innocent, doesn't it? Practically weaker than her base power? Hahahahaha. The kicker is, her deck has a ''lot'' of potential damage sources built into it. Being able to redirect ''all'' of them, especially the ones that would hit heroes or might hit a target she can't control is ''amazing''. That said, it means if she doesn't get another power out, she's locked in to hitting ''just'' that target, so pick judiciously.
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