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===5e Statblock=== While not present in the final release of [[Dungeons & Dragons 5th Edition]], Kender did feature in the final playtest packet released in October of 2013. * '''Ability Score Adjustment''': Dexterity +1, Charisma +1 * '''Size''': Small * Speed: 25ft * '''Fearless''': You cannot be frightened * '''Taunt''': You have an uncanny insight into the motivations and characteristics of other races, and you can use this insight to infuriate them. As an action, you can unleash a verbal barrage of sarcasm, insults, and crude comments against a creature. Make a Charisma (Performance) check contested by the target’s Wisdom (Insight) check. You fail the contest if the target can’t understand you. If you win the contest, the target must use its next action to attack only you. If you are out of range, it must charge at you or, failing that, hustle toward you. The target attacks you with disadvantage during this action. If the target wins the contest, it is immune to your Taunt for 24 hours. * '''Kender Pockets''': Kender constantly pick things up and pocket them, and then often forget about them. If you find yourself in need of a piece of nonmagical equipment, there is a 25 percent chance you have it. Roll a d4. If you roll a 4, you find the item in your pocket, pack, or pouch. If you roll anything else, you don’t have such an item on you, and you can’t search again for the same item until you’ve spent at least one day in a town or city. Rummaging through your pouches, pack, and pockets in this way takes 1 minute. * '''Languages''': You can speak, read, and write Common and Kenderspeak. (Kenderspeak is a language unique to the DRAGONLANCE setting. If you are playing a kender in a different setting, check with your DM.) ====Unearthed Arcana==== On March 8th, 2022, WOTC released an Unearthed Arcana piece on the "Heroes of Krynn," finally giving some attention to the Dragonlance setting after many years of neglect. And to begin this article, they introduced the playtest version of the 5e Kender. Thankfully, it seems that Wizards realized that no one but problem players want to play as a race of [[That Guy|kleptomaniacs]]. So the Kender lore was retconned to tone down the ADHD kleptomania, and they instead obtain a magical ability at 3rd level to pull random but useful bullshit out of a bag. It's unclear whether this will actually stop obnoxious assholes from stealing, but it's something. As a kender, you have the following racial traits. * '''Creature Type'''. You are a Humanoid. * '''Size'''. You are Small. * '''Speed'''. Your walking speed is 30 feet. * '''Brave'''. You have advantage on saving throws you make to avoid or end the frightened condition on yourself. * '''Kender Ace'''. Starting at 3rd level, you possess a magical ability to pull an item out of a bag or another container; as a bonus action, you can reach into a container you’re carrying and roll on the Kender Aces table to determine what item you pull out. The object glimmers softly and disappears after 1 hour. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ** '''KENDER ACES''' {| class="wikitable" |d6 ||Item |- |1 ||5d6 gold pieces |- |2 |1 simple weapon of your choice that has the light property |- |3 |1 item of your choice from the Adventuring Gear table in the Player’s Handbook. The item must cost no more than 1 gp and weigh no more than 1 lb. |- |4 |1 random item from the Trinkets table in the Player’s Handbook. |- |5 |Your choice of a crowbar or a grappling hook |- |6 |1 item of your choice from the Tools table in the Player’s Handbook. The item must cost no more than 10 gp. |} * '''Taunt'''. You have a supernatural ability to home in on a creature’s emotional raw nerves and craft a taunt that flusters that creature. As a bonus action, you can unleash a barrage of insults at a creature within 60 feet of you that can hear and understand you. The target must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier), or it has disadvantage on attack rolls until the start of your next turn. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. In April 2022 a new version of the Kender was released in "Heroes of Krynn Revisited." This version drops the ability to pull stuff out of nowhere and replaces it with immunity to fear and an extra proficiency. * '''''Creature Type.''''' You are a Humanoid. * '''''Size.''''' You are Small. * '''''Speed.''''' Your walking speed is 30 feet. * '''''Fearless.''''' You are immune to the frightened condition. * '''''Kender Curiosity.''''' Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival. * '''''Taunt.''''' You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of you that can hear and understand you. The target must succeed on a Wisdom saving throw or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race). You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ====Shadow of the Dragon Queen==== The Kender were finally released in ''Dragonlance: Shadow of the Dragon Queen''. It is nearly the same as the version released in the last Unearthed Arcana but Kender Curiosity is renamed to Kender Aptitude and the Fearless trait is changed to having advantage on saving throws against being frightened and being able to automatically succeed on a saving throw against being frightened once per long rest.
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