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===Heavy Infantry=== PanOceanian elite. Hyperpower’s heavy infantry favours specialized over generalist profiles. And everything aside from Magister Knights has BS 14 or 15, so this is where you’ll be spending your heavy weapons SWC. '''Note:''' N4's armor recosting and change to crits means HI became more valuable - not that you weren't already considering them. Of note, Orcs got a profile change and recosting. *'''Joan of Arc/2.0:''' PanO’s Recreation and obvious Lieutenant. Joan comes in two flavors, a heavier, more support one, with +1 SWC, and a lighter, faster Spitfire option (which also has +1 SWC, albeit eats 2, so it becomes 1 SWC spent). Inspiring Leadership gives her the ability to pseudo-link your troops and make the few Irregular units (remember WarCors and Tech-Bees?) into cheap extra Orders. Can equally well shoot or cut down her opposition. She’s better in Military Orders, but not all bad in vanilla. *'''Aquila Guard:''' A big bad Rambo that makes Hsien Warriors yellow with envy and mimetism lists shit their pants, Aquilla boasts BS 15 and MSV3, letting him auto-discover and obliterate every kind of Camo infiltrator or mimetism trooper in his way. Strangely enough no HMG Lt. option. He’s stupidly cheap for MSV3, but that is because PanO has no reliable access to smoke, making him a bit more situational than other MSV Rambos. But then who doesn’t play Camo units? *'''Boyg Soldiers:''' *'''Guarda de Assaulto:''' Cheaper in N4 than N3, dropping to 40-45pts, but Guarda can get close thanks to his Auxbot’s Eclipse Grenade Launcher. The Guarda also carries a Heavy Flamethrower and D-charges on both profiles, and the auxbot gets a light shotgun as a backup weapon. Not a popular choice, but an interesting one. *'''Knight of Justice:''' *'''Knights Hospitaller:''' The biggest Military Order and one of the most versatile PanO HI. Hospitallers are ORCs with better stats and a Frenzy discount. Since you’re limited to one, Doctor or HMG would be your main choices. **'''Father-Officer Gabriele De Fersen:''' The last Templar, De Fersen is a very valid multiple-purpose HI character. Armed with a Spitfire and a Hacking Device with the coveted Trinity (read 'murder') upgrade, this guy is ready to inflict pain and grab objectives. Still one of the best PanO hackers. The downside is he costs and arm and a leg and is vulnerable to KHD. *'''Knights of Santiago:''' The 360 visor knights. 1 SWC Spitfire on a BS 14 troop with 360 visor makes for a scary mid-field unit. Martial Arts let him creep up the board between repeaters. Frenzy can be a boon for him, since it gives him an extra move and Santiago wants to be up close. Don't forget, these guys come with Nanopulsers and E/M grenades. The former is a nice close range deterrent and the latter a great tool when faced with HI or REMs. They are also all Specialists for good measure, with the KHD equipped with a TinBot for protection. This unit really shines in MO though. *'''Knights of the Holy Sepulchre:''' The Holoprojector knight. Holy Sepulchre makes for a decent solo rambo. However there's another use for him: Chain of Command! Very useful in MO where all Lts are aggressive, but remember that CoC is a Specialist profile, which makes good use of his high WIP. Remember you can disguise him as something as lowly as a Fusilier, making your opponent bewildered if he kills your Joan and you're not in LoL. *'''Motorized Knights of Montesa:''' The first biker HI, making Yu Jing forever salty. Montesa are fast, durable and killy, though they have "low" BS 13 and only pack Multi Rifles or BSG, making them feel a little undergunned. Mimetism outsets their inability to take Cover. They're cool, but personally I would use a Bulleteer instead. *'''ORC Troops:''' PanOceanian poster boy HI, has a reputation of being useless. This is mostly down to the fact that ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. Their one saving grace is being a relatively low points BS 14 HMG platform with Lieutenant option. ORCs are good for games of 200 pts and below, but above that you will most likely use him as a Swiss Guard proxy model. **'''Patsy Garnett, ORC Troops' Varuna Division NCO:''' Patsy is the special ORC character and supreme waifu. Short ranged and aggressive, can chuck some Nimbus+ to move around easier (especially good for your Mimetic/ODD troops) and NCO lets her use your Fusilier Lt's Order. A specialist with an SMG on top of that. Generally not bad. *'''Padre-Inquisitor Mendoza:''' *'''Swiss Guard:''' BS 15, ARM 5, Mimetism-6, Camouflage, Hidden Deployment? Swiss Guard is the elite of elite in PanOceania. HMG for a wondrous active turn Rambo, Missile Launcher for a ridiculous long range support/sniper overlooking your cheaper specialist or AHD for an objective run. Swiss Guard is another unit that Yu Jing players whine about, despite Hac Tao being technically slightly better. And looks almost identical to the ORC from your starter pack. *'''Teutonic Knights:''' Actually pretty decent - note that they have the Magister profiles rolled into them now. Better in Military Orders due to their linkability. **One way is to use Coordinated Orders on the panzerfaust profiles, but that's a limited use trick, both in target viability and ammo.
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