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===Tactical Armor Gear=== *'''The Avatar:''' *'''Overdron Batroids:''' *'''Raicho Armored Brigade:''' Your choice of heavy rocket launcher, heavy shotgun + mine dispenser, or heavy flamethrower+NCO. There's a lot to pick apart here. Do note that your NCO is a full two SWC over the other two options, and that you have no Lieutenant option here. Immunity to crits, cannot be isolated, ECM versus Hacker and Guided. ARM 8, pretty beefy, and dangerous, everything a Morat loves. **'''Raicho Pilot:''' As an extra consideration, your Raicho pilot has a B5 assault pistol and is a specialist operative. This isn't amazing value, but do remember if you need to pop him out and press a button. *'''Shasvastii Special Armoured Corp SPHINX:''' Everyone's favorite giant invisible robot (yeah that's right, suck it up Cutter!). With the Hidden Deployment, Mim-6 and Camouflage, when the Sphinx shows up, he becomes a huge threat. That coupled with a blisteringly fast MOV 6-6 with Terrain Total and Climbing Plus means that if there exists any weakness in your opponent's deployment, the Sphinx CAN get there, and he WILL exploit it with either Spitfire or +1B Heavy Flamethrower. A relatively low ARM/BTS 6 means the Sphinx can be fragile for his cost, so look out for MSV and Hackers. The real weakness of the Sphinx, however, is tunnel vision. Save your orders to retreat and re-camo. **'''Scindron Ancillary Remote Unit:''' Special mention here for the Pilot(Remote) ability. He may not be a great Specialist at WIP 11, but with a small S1, he can still dismount and hide behind the giant S6 Soda Can profile of the sphinx to push buttons. *'''Xeodron Batroids:'''
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