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===Corsair Ghostwalkers [Elite]=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! NAME !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ghostwalker || 7" || 3+ || 3+ || 3 || 3 || 1 || 1 || 6 || 5+ |- | Spectre || 7" || 3+ || 3+ || 3 || 3 || 1 || 2 || 7 || 5+ |- |} <br style="clear: both; height: 0px;" /> This unit contains 4 Ghostwalkers and a Spectre. It can include up to 5 additional Ghostwalkers (Power Rating +3). Each model is armed with a ranger long rifle. The Spectre additionally has a void sabre. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! WEAPON !! RANGE !! TYPE !! S !! AP !! D !! ABILITIES |- | Artful dagger || Melee || Melee || * || 0 || 1 || You can re-roll failed hit rolls for this weapon. This weapon wounds on a 3+ unless targeting a VEHICLE or TITANIC model, in which case it wounds on a 6+. |- | Brace of pistols || 8" || Pistol D6 || * || 0 || 1 || When firing this weapon, roll once to determine how many shots all models in the unit will fire in a given phase; this weapon always wounds on a 4+, unless targeting a model with the VEHICLE keyword, in which case it wounds on a 6+. Each time you make a wound roll of a 6+ for that weapon, that hit is resolved with an AP of -1 instead of 0. |- | Dissonance pistol || 12" || Pistol 1 || 5 || -2 || 1 || Each time you make a hit roll of 6+ for this weapon, that hit is resolved at Strength 6 with an AP of -3 instead of Strength 5 and AP -2. |- | Flare rifle || 30" || Heavy 1 || 3 || 0 || 1 || When resolving an attack made with this weapon and the wound roll fails, the target still makes a saving throw, but with a +2 bonus. If a saving throw is failed, the target is blinded until the end of the turn. When resolving an attack made by a model in a blinded unit, subtract 1 from the hit roll. (This does not stack.) |- | Fusion pistol || 6" || Pistol 1 || 8 || -4 || D6 || When resolving an attack made with this weapon against a unit that is within half range, roll one additional D6 when inflicting damage with it and discard one of the dice. |- | Haywire rifle || 48" || Heavy 1 || 3 || 0 || 1 || If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. |- | Ranger long rifle || 36" || Heavy 1 || 4 || 0 || 1 || This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage. |- |} <br style="clear: both; height: 0px;" /> Any model may replace its ranger long rifle with a flare rifle or a haywire rifle. Any model may replace its cameleoline cloak with a brace of pistols. The spectre may replace its void sabre with an artful dagger, a dissonance pistol, or a fusion pistol. ''Dancing on the Bladeβs Edge'', ''Reckless Abandon'' '''Appear Unbidden''': During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the end of one of your Movement phases, this unit can emerge from the webway β set this unit up anywhere on the battlefield that is more than 9" away from any enemy models. '''Carefully Reckless''': This unit may move 6" with ''Reckless Abandon'' rather than 3". Additionally, it may make a ''Reckless Abandon'' move if it inflicts any wounds on a charging non-VEHICLE, non-TITANIC unit, even if those wounds inflict no casualties. '''Cameleoline Cloaks''': If every model in this unit has a cameleoline cloak, then your opponent must subtract 1 from hit rolls for ranged weapons that target this unit and you add 2 instead of 1 to saving throws made for models from this unit that are in cover.
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