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Governors Quest
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=== Colony Assets === *Technical University (1). The same basic product offered by AAA by law at Embark, this will provide training in relatively primitive technologies to provide your Colonists with locally manufactured goods and greater local industrial capacity. With the Settlers Equipment, your Tech base will be bumped up a notch if combined with Technical university by providing tech just advanced more advanced than the norm to be useful, but not so much that locally trained Engineers can't reverse-engineer it with a lot of head-banging. *Frontier Medical (1): Once again, the same basic product. Skilled human Doctors and Nurses seeking a new life on the frontier, but without the gross incompetence and legal troubles that usually hide behind that descriptive, along with a Medical University to train more. Their presence has a statistically significant difference even when they're doing nothing but overseeing Autodoc *Extra Domes: double the pre-fab Hab Domes, allowing for more room for initial expansion and less crowding from immigrant waves. *Industrial basics: Automated factories that can produce most of what your colony needs outside of heavy equipment and advanced electronics. *Infonet: A durable electronic communications network tying your fledgling world together. Connecting people, businesses, and government, this simple technology will bring your local economy into a new level of productivity. More efficient, durable and half the cost of a Comnet but far harder to censor and control. "The Infonet is up, has been upgraded in many cantons by resident Hackers, and is already filled to the brim with weird porn." *Supercomputer: A used supercomputer that's very useful to your terraforming operations if configured correctly. *Settlers Equipment: Pre-Fab structures, vehicles, mining equipment, and other relatively low-tech tools that will allow more independent-minded Colonists to spread across the surface, prospecting for minerals and other valuable commodities or just setting up remote farming communities around rudimentary hydroponics, away from the crowding of the Domes. While they probably won't try to start sovereign nations in the hills, this can make controlling your population more difficult, and settlements will have to be heavily armed against surface threats. *Semi-automated Machine Shop: A machine shop specialized to make repairs to the mining machinery too expensive and complex to manufacture locally, although you will eventually need spare parts.
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