Editing
Fyreslayers
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Soulbound== In [[Age of Sigmar Roleplay]], Fyreslayers are noted as rare Soulbound compared to their [[Kharadron Overlords|Kharadron Overlord]] cousins, simply because of the insularity of the race - though it doesn't help that becoming a Soulbound means being sterilized, which is a pretty damn major thing in Fyreslayer society! Still, for whatever reasons - be it becoming a grimnyn ("fated wanderer", allowing one to swear a kill evil shit oath but be able to deem it fulfilled while living) or swearing the Oath of Doom (the classic Warhammer Fantasy Slayer oath, only ending in death), losing their lodge, being estranged from their lodge, or just being an oddball, there are Fyreslayers willing to swear even this most grievous and serious of pledges by undergoing the Rite of Binding. Normal Fyreslayers are uncertain of how to act around their Soulbound fellows; there is great honor and potentially great glory in the Soulbound's life, and yet suspicious that they would work for gods other than Grimnir... not to mention scandalous that often the Soulbound will actually do things for '''free'''! For this reason, Fyreslayer Soulbound tend to be the most likely to demand at least some token form of payment, for appearances sake. Doomseekers are probably the most accepted by ordinary Fyreslayers, as they are sworn to death in battle due to a failure or great shame already and being Soulbound would allow them to seek redemption more effectively. The ''Champions of Order'' splatbook adds the following lodges for a Fyreslayer hero to hail from: *'''Vostarg:''' One of the most legendary of lodges, but now tarnished as their last great runefather died and his various runesons broke off to travel the realms in search of glory. Modern Fyreslayers of this lodge seek to surpass the legendary deeds of their ancestors and seek greater glories. Heroes of Vostarg seek unity and cooperation amongst the Fyreslyers, and thus add a number of die equal to their training in Lore to any checks to foster such a unity (including any Entertain checks when using the Legendary Saga talent) and gain advantage against any opposed checks against Fyreslayers of other lodges. *'''Greyfyrd:''' Feared as mercenaries, the slayers of this lodge seek nothing more than bloody conflict. Often, they will only take arms if their fees are met, though many will fight merely for the sake of fighting and for the glory that killing a certain enemy would entail. Heroes of Greyfyrd are exceptionally wealthy, having either extra reserves of Aqua Ghyranis or a certain rare item in their possession. In addition, they gain double the money if they undertake any endeavors to generate a profit. *'''Lofnir:''' The members of this lodge revere Vulcatrix as part of a cycle of violence that the fallen Grimnir only completes. As such, they seek to both emulate the martial power of their gods as well as the fiery wrath of the mother of salamanders. Heroes of Lofnir are inured to the flames and thus suffer half the damage from any manner of fire. They also improve their defense by one step against Beasts. *'''Tangrim:''' As befits those who settled on Azyr, the slayers of this lodge join forces to destroy the forces of Chaos and will join forces with others who share this belief, though other Fyreslayers view this sort of magnanimous behavior as foolish. That said, these warriors also have the hope that Grimnir will return again and seek to welcome him as allies of order. Heroes of Tangrim have the Sigmar's Judgment talent, as befits those who swore loyalty to both Grimnir and the god-king. Additionally, those with the Devoted (Grimnir) talent can also select miracles of Sigmar. *'''Ulrung:''' As they reside in the realm of death, the Fyreslayers of this lodge are well-aware of the many perils that await them. Unfortunately, these perils are not merely foes they can cut through, and tragedies from within have dogged their steps as well. Even then, they fight to their dogged last, refusing even an inch of ground until their last breath. Heroes of Ulrung have the Ur-Gold Mastery talent, and the Old Enemy (Undead) talent is available to all archetypes. *'''Thungur:''' As this lodge resides in Hysh, they make extensive use of Aetherquartz as well as their beloved Ur-Gold. Their forging process is also unique, using the light of many moons to forge their runes, leaving a golden dust and a pale shimmering rune that unsettles more unorthodox slayers. Heroes of Thungur add their training in Athletics and Weapon Skill when determining Initiative. Fyreslayer archetypes available in the corebook consist of the '''Auric Runesmiter''', the '''Battlesmith''' and the '''Doomseeker'''. The ''Champions of Order'' supplement adds the '''Grimwrath Berzerker''' as an archetype.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information