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==Soulbound== The [[Age of Sigmar Roleplay]] supplement ''Champions of Death'' would naturally introduce the Ghouls of the Flesh-Eater courts as a playable race. While the forces of the Undead can actually be soulbound, and thus freed from a large part of their insanity, they are still capable of descending into their insane delusional rampages. Indeed, their delusions of nobility can help soften the blow that their psyches will be dealt by the horrible truth they uncover about themselves. The more optimistic among their lot (mostly those bound to Sigmar rather than Nagash) can simply view themselves as Knights-Errant out on crusade for some noble cause. Alternatively, they may view themselves as outcasts from their kingdoms, either seeking atonement for some misdeed against their king or seeking to unravel some horrible curse that had afflicted the rest of their court. For those bound to the god of death himself, their servitude is simply par for the course, same as their loyalty to their king. Your hero can hail from the following Great Courts: *'''Morgaunt:''' Originally, the Mogaunt were once a kingdom of chivalric knights. This came to an end when the Age of Chaos came and their realms were ruined beyond repair. The Carrion King would return and bring about some order among the pack of murderous fiends, but the damage was already done. Many among the Morgaunt openly revere Nagash and blame Sigmar for sabotaging their only chance for a realm free of Chaos by stopping the Skelepope's machinations. Heroes from the Morgaunt still recall their chivalry and can protect nearby allies, lashing out at those who dare attack them. *'''Hollowmourne:''' Formerly a kingdom based in Chamon, their fates were sealed when they doggedly pursued the Chaos thieves and vandals who robbed them blind - slowly and unwittingly descending into madness along the way. They revere Nagash as a god and will often destroy shrines and temples in order to build their own profane effigies to death. Heroes from Hollowmourne can ignore Body requirements for medium and heavy armour and gain a bonus to Fortitude and Determination checks based on how many wounds they suffer. *'''Blisterskin:''' These 'people' were originally a theocratic religion who worshipped the sun. When Chaos came and ruined their shit, they went into overdrive with their sacrifices in hopes that their sun would save them - it didn't, but some 'helpful' ghouls most certainly did. Now they believe that their murderous frenzies are merely acts of proselytization, their airborne forces merely symbols of hope descending from their sacred sun rather than swooping down to eat on flesh-sacks. Heroes from the Blisterskin can channel their old faith, letting them cast one Bright or Light spell as if it were a miracle. *'''Gristlegore:''' A fallen kingdom from Ghur. While they were originally a territory of noble savages, the Age of Chaos broke them beyond compare, leaving ripe for corruption by the Abhorrents and soon they descended into a pack of tribal ghouls who ride into battle atop monstrous things. Even in this state, they believe themselves peaceful and diplomatic, even if that 'diplomacy' means eating the other side. Heroes from the Gristlegore can choose to inflict self-harm in order to deal more damage in melee. The Ghouls of the Flesh-Eater Courts have access to the '''Abhorrent Ghoul''', '''Crypt-Ghast Courtier''', '''Crypt-Haunter Courtier''', or '''Crypt Infernal Courtier''' archetypes.
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