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Disney Villains Victorious
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== Traits == Traits are particular bonuses, abilities and specializations that make each character a little bit more special and unique. Regardless of their Basic Role, characters can use their Traits to further customize themselves. Every Player Character that picked Human as a Species begins the game with 3 Traits. Beasts get to choose only one Trait, since they already have natural Traits of their own. During the game, Players Characters can spend Lessons to buy more Traits. If possible, every Trait should be a Disney reference or at least a pop culture reference of some kind. Usually, a Trait should give a +1, +2 or +3 bonus to certain specific applications of 3, 2 or 1 Skills. The more specific these applications are, the bigger is the bonus granted or the number of Skills it applies to. For example, the Trait- '''This Man is Obviously a Charlatan: You gain a +2 on Insight checks against people who are obviously villains.''' -could be changed to give a +3 bonus if the condition was: '''"against people who are obviously villains and that you already saw hurting somebody"'''. Instead of making the bonus bigger, this same very specific condition could extend the +2 bonus to Prevent Harm as well. As a general rule, Traits shouldn't apply to every possible use of a roll: You don't want them to become the absolute best choice for every character who likes using that Skill. Also, Traits should never give bonuses to Attributes. Rules on how to create Traits, and a collection of sample traits to use if you donβt want to make your own, can be found [https://docs.google.com/document/d/1wbid4Lz7Rts93FskDmg4_uS7XVaZ14dbqEIIJsBDTA8/edit?usp=sharing here].
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