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=== Innate Powers === Demons all come with a whole slew of powers built in, much like how Vampires and Werewolves do. These are usable by all Demons, regardless of their House, Faction or Faith or Torment scores. * Demons are immune to mind-control and supernaturally-induced fear. Note that it lets them see through mind-control invisibility/illusions like Vampire Obfuscate, Changeling Glamour and anything Mages do with the Mind automatically. In fact they don't even notice those effects exist. * Demons are immune to possession; technically, it's the host who's immune to possession, because the Fallen got there first. A Demon with 0 temporary Faith can be pulled out of its host and then either thrust into a new host or thrown back to the Abyss. * Demons can see through illusions and supernatural concealment with a Perception + Alertness roll. This has a Difficulty of the highest the target's Faith or Torment score when a Demon is involved, or Difficulty 7 when dealing with a non-Demon. * Demons in Apocalyptic Form can soak Lethal damage. * Demons can spend a Faith point to heal all Bashing damage or one point of Lethal damage. * Demons do not age as long as they have at least a single point of temporary Faith. If they lose all their temporary Faith they start aging as normal, so no "catching up" years. Recovering even a single point pauses their aging again. * Demons are immune to disease as long as they have at least a single point of temporary Faith. If they lose all their temporary Faith they can get ill as normal, but once they recover even a single point all diseases are immediately purged from their bodies. * Demons are highly resistant against poisons and drugs. When poisoned/drugged a Demon rolls their Stamina + their Faith rating as long as they have at least one temporary Faith point. Success lets them be unaffected by the substance or soak damage. This is not optional, so if you ''want'' to get drunk or high go you would need a lot more of the stuff than humans do to kick in. * Demons are unable to conceive or get pregnant. A Demon that takes over a pregnant body will experience a miscarriage. (A Demon that doesn't is a plot hook in the Storytellers Companion) * Demons can detect those who speak their Celestial or True Names (see below) and if the speaker is either their Thrall or another Demon they can establish a link to converse. * Demons can detect the use of supernatural powers in a nearby area equal to their Faith score in miles. They can roll Perception + Alertness to detect roughly where this happened and how powerful it is, but not the exact nature of the power or its location. They can use their knowledge of the area or maps to pinpoint an exact location with four, maybe three successes. Most demons don't know how to interpret powers of other supernaturals, seeing them as a garbled mess or corrupted versions of their own Lores, as mages, werewolves and vampires (other than Caine) didn't exist back in their days.
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