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Campaign:Golby's Beautiful Placeholder/Rivers Edge Kavi
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====War==== * '''Mob-Dispersing Rebuke''' **7m, 1wp | War 3, Ess 2 | Simple (Speed 3 in long ticks) | Combo-OK, Social, War | Instant *** ''The Lawgiver chastises the unworthy rabble. This Charm forces the player of an enemy unit whose members are within (Essence x 100) yards to make an immediate check for rout. The difficulty of this roll is 1 if the unit has Magnitude greater than the Exalt's essence, and 2 otherwise. This Charm can be used socially rather than in war, in which case the Exalt can treat any mob, gathering or social group she can reasonably chastise as the target military unit.'' * '''Fury Inciting Presence''' ** 10m, 1wp | War 3, Ess 3 | Simple ( Speed 5 in long ticks) | Combo-OK, Obvious | One Scene *** ''This Charm allows the Exalt to spurs a group of people to follow her lead. '' * ''' Second War Excellency''' ** Cost: 2m per success; Mins: Generic 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender) *** ''This Excellency allows the Exalt to spend motes to add automatic successes to a roll with the ability for which this charm is purchased. For every two motes spent an automatic success is added, up to a maximum of the character's Attribute + Ability, divided by 2 and rounded down. '' * '''Rout-Stemming Gesture''' ** Cost: 4m, 1wp; Mins: War 3, Ess 2; Type: Reflexive | Combo-OK, Obvious, War | Until next action *** ''Can target up to her Essence in military units or (Essx100) scattered individuals with this Charm. Chooses the targets if she wants, otherwise, defaults to closest non-enemy units. Must be able to see the Exalt/some sort of signal. Causes targets to succeed automatically on all Valor rolls. If used when someone fails, they're allowed to reroll, but they don't automatically succeed.'' * '''Heroism-Encouraging Presence''' ** Cost: 8m, 1wp; Mins: War 4, Ess 3; Type: Simple (Speed 6 in long ticks) | Combo-OK, Obvious, War | One Scene *** ''Affects any unit or social group that the Solar commands and every ally within (Essx5) yards. They no longer need to make Valor checks. In war, prevents rout and reduces fatigue.'' * '''Tiger Warrior Training Technique''' ** Cost: 10m, 2wp; Mins: War 4, Ess 3; Type: Simple (Dramatic Action) | Obvious, Touch, Training | One Week *** ''This Charm involves training a military unit. Requires five or more hours of effort in any given week to be effective. Increases the Drill of a unit by one for each week, to a maximum of Drill 5. In each week, picks one unit to train: Valor, Strength, Dexterity, Stamina, Archery, Dodge, Martial Arts or Melee. Increases that trait for each member of the unit by one dot, to a maximum of 4. The Solar can train with the unit or as a solo unit, increasing her own traits. She cannot increase others' traits past her own.'' * '''Legendary Warrior Curriculum''' ** Cost: ---; Mins: War 5, Ess 4; Type: Permanent | Obvious | One Week *** ''Can use Tiger Warrior Training Technique to train others in any of the following:<br/> ****'' Military abilities she has at 4+. This includes Thrown, War, Integrity, Resistance, Survival, relevant Craft, Medicine, Athletics, Awareness, Stealth, Ride and Sail. ****''Willpower, to a maximum of 7. ****''Bonus dice. Can devote one week's training to rare and special techniques. This gives trained characters two bonus dice or one bonus success for a specific activity defined by the Solar during training. Must have military relevance, does not apply to Exalted targets, and is not cumulative. Can apply to rolls for any Ability and considered an artificial two-die specialty that stacks with at most one one die of other specialties. Non-extras must pay four bonus points or eight experience points for this benefit.''
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