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Campaign:Anarchy Group Omega/Avin/Charms
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== Athletics == '''1st Athletics Excellency:''' ''1m per die; Athletics 1 ESS 1; Reflexive (Step 1 for attacker, Step 2 for defender); Combo-OK; Instant.'' The Exalt's player can invoke this Charm when making a roll based on the relevant Ability. This Charm adds one die to the roll for each mote spent. Characters can also use this Charm to enhance unrolled uses of the relevant Ability. When enhancing static values, the player rolls one die for each mote spent on the First Excellency. Each success increases their effective (Attribute + Ability) rating for the task by two, thereby increasing the static value by 1. Characters may not use this charm to create actions. This charm may never be used in the same roll as a Third Excellency.<br/> '''Athletics Essence Flow:''' ''-; Athletics 5 ESS 4; Permanent; None; Instant.'' Purchasing this Charm allows the Solar to invoke the First, Second and Third Excellencies for the relevant Ability as innate powers rather than Charms, so using them does not count as Charm Use, and they may be used even if not part of a combo or if they have already used their charm use for their action. This Charm is incompatible with any effect that reduces the mote cost of the first three Excellencies. They may still activate the charms with a discount, but they will not be activating them as innate powers.<br/> '''Supreme Athletics Excellency:''' ''8m, 2wp; Athletics 6 ESS 6; Reflexive; Combo-OK, Obvious; Instant.'' The user succeeds at any action related to the Ability, with a threshold of at least 0, no matter what penalties or resisted rolls apply. If the action is extended, this only applies to a single roll. If used as a perfect defense, it carries one of the Four Flaws of Invulnerability.<br/> '''Lightning Speed:''' ''3m; Athletics 2 ESS 1; Reflexive; Combo-OK; One Scene.'' This Charm increases the distance the user can cover with a move or dash action by their Athletics score in yards. They can increase this further with Athletics Excellencies, spending motes to increase the static rating of their (Dexterity + Athletics).<br/> '''Racing Hare Method:''' ''5m, 1wp; Athletics 5 ESS 2; Simple (Dramatic action, DV -6); Combo-OK, Obvious; Instant.'' This Charm allows the user to travel ([Stamina + Essence] x 10) miles per hour for up to one hour. This is a single dramatic action. If the character invokes this Charm again as their next action, they may ignore the willpower cost.<br/> '''Monkey Leap Technique:''' ''3m; Athletics 1 ESS 2; Reflexive; Combo-OK; One scene.'' For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and doubles the length of all jumps.<br/> '''Foe-Vaulting Method:''' ''1m; Athletics 5 ESS 2; Reflexive; Combo-OK, Obvious; One Scene.'' For the rest of the scene, this Charm adds the character's Athletics in dice to any attempts to reestablish surprise.<br/> '''Graceful Crane Stance:''' ''3m; Athletics 1 ESS 2; Reflexive; Combo-OK; One scene.'' This Charm lets the user automatically succeed on any valid Athletics action to keep their balance. Moreover, this Charm allows the user to keep their footing at least as strong and wise as a human hair. Treat it as a three-foot wide ledge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions they can take.<br/> '''Spider-Foot Style:''' ''4m; Athletics 3 ESS 2; Reflexive; Combo-OK, Obvious; One scene.'' This Charm allows the character to make move and dash actions along any surface. They cannot stop while standing on a vertical surface or while upside down-however. If the solar has Essence 4 or higher, they can spend one mote per action to remain standing on a vertical or inverted surface.<br/> '''Feather-Foot Style:''' ''4m; Athletics 4 ESS 2; Reflexive; Combo-OK; One scene.'' This Charm allows the Solar to run or walk on unstable surfaces as if they weighed no more than a feather. To stop and stand on such surfaces requires a successful reflexive difficulty 2 (Dexterity + Athletics) roll for each action in which the character wishes to maintain balance.<br/> '''Increasing Strength Exercise:''' ''3m per point; Athletics 3 ESS 2; Simple; Combo-OK, Obvious, Stackable; One Scene.'' This charm adds one dot to the character's Strength for each three motes spent. No combination of charms that includes Increasing Strength Exercise can increase the character's strength by more than his Essence, and this bonus is treated as dice from charms.<br/> '''Hill-Hurling Might:''' ''3m; Athletics 5 ESS 4; Supplemental; Combo-OK; Instant.'' Add 5 to the user's Strength + Athletics pool for purposes of what they can throw as a weapon. Multiply the attack's range by 10. Increase the attack's Accuracy to +3 instead of -3. If a target is hit by a projectile larger than they are, they are automatically knocked prone beneath the object. They must lift the object off of themselves with a feat of strength as a miscellaneous action or some other method of escaping before they can rise from prone or moves from the spot they are pinned. They have full cover while underneath the object. This charm may supplement any Thrown attack involving appropriate improvised projectiles.<br/> '''Unparalleled Acumen Meditation:''' ''6m; Athletics 5 ESS 4; Simple; Combo-Basic; Indefinite. While this charm is active, the user automatically enjoys the effects of every Athletics charm they know that has a minimum essence of 2 or less and a duration of one scene. Also, the user cannot suffer internal penalties to Athletics rolls.<br/> '''Unconquered Might:''' ''10m, 1wp; Athletics 5 ESS 5; Supplemental; Combo-Basic, Obvious; Instant.'' This is a perfect effect that supplements a feat of strength to break an object or shatter an obstruction.<br/> '''Speed of Light Approach:''' ''5m; Athletics 7 ESS 7; Supplemental; Combo-OK, Obvious; Instant.'' This Charm supplements a Move action for a single tick. The user may move up to ([Dexterity + Athletics] x 10) yards during this tick. A successful (Perception + Awareness) roll at difficulty 3 is required to see the exalt who is using this charm.<br/>
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