Editing
Age of Sigmar/Tactics/Order/Seraphon
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===<span style="color:#00DDF3;">Seraphon Spell Lore</span>=== ====Lore of Celestial Domination==== '''STARBORNE SLANN''' only: #'''Comet's Call:''' CV7, pick D3 enemy units (D6 if the casting roll was 10+), each of them takes D3 mortal wounds. #'''Tepok's Beneficence:''' CV5, pick a visible friendly '''SKINK''' unit within 18". Every attack aimed at that unit has -1 to wound until your next Hero phase. #'''Drain Magic:''' CV6, you get +1 to dispels and the opponent gets -1 to dispel for the whole phase. #'''Mystical Unforging:''' CV8, pick 1 visible enemy unit within 12". All their weapons have no Rend until your next Hero phase. #'''Stellar Tempest:''' CV8, pick 1 visible enemy unit within 24" , roll a die for each model in that unit, 5+ causes 1 mortal wound. Amazing anti-horde spell, should be your first choice as it compliments Comet's Call nicely. ====Lore of Celestial Manipulation==== '''STARBORNE SKINK''' only: #'''Cosmic Crush:''' CV7, pick a visible enemy unit within 12", roll a D6 for each model in that unit, they take a mortal wound on a roll equal to their save roll. #'''Celestial Harmony:''' CV5, pick a visible friendly unit wholly within 18", that unit has Courage 10. If the casting roll is 10 or more, pick all friendly units within 18". Not bad if running skink hordes, since Starborne doesn't give Courage 10 automatically to everyone. #'''Speed of Huanchi:''' CV6, pick a visible friendly '''SKINK''' (but not '''MONSTER''') or '''KROXIGOR''' unit wholly within 18", that unit gets a free movement. ====Lore of Ancient Domains==== '''COALESCED SLANN''' only: #'''The Earth Trembles:''' CV8, draw a line that goes from the caster to any of the field's corners, then roll a die for every enemy unit under the line. They take D3 mortal wounds on a 4+. #'''Empowered Celestite:''' CV7, pick a visible friendly '''SAURUS''' unit wholly within 18", their Celestite weapons get +1 rend until next Hero phase. #'''Drain Magic:''' Same as above. #'''Itzi's Invigoration:''' CV6, pick a visible friendly '''MONSTER''' wholly within 12", it uses the top line of the damage table indipendently from its current wounds until next Hero phase. #'''Telepathic Summons:''' CV6, pick a visible friendly '''SAURUS''' (but not '''MONSTER''') unit within 9", it's removed and redeployed (always within 9" from the caster). ====Lore of Primal Jungles==== '''COALESCED SKINK''' only: #'''Light of Chotec:''' CV7, pick a visible friendly model wholly within 12". Roll a die for each wound it took; each 5+ heals a wound. #'''Heavenly Frenzy:''' CV7, pick a visible friendly unit wholly within 18", it can run and charge this turn. #'''Tide of Serpents:''' CV7, pick one enemy unit within 15". Roll a die for each model in the unit; each 5+ causes a mortal wound. Stellar Tempest with a little more than half range.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information