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Age of Sigmar/Tactics/Old/Chaos/Skaven/Clans Verminus
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===Masterclan=== ====Grey Seer==== A wizard with a pretty good unique spell (pick a unit within 26" roll a dice for each model in it, on a 6 the unit suffers a mortal wound) and a command ability that means for any '''SKAVEN''' that flee within 26" roll a dic on a 4+ it doesn't flee. Pretty good if you have no battleshock bolstering in your army anyway. ====Lord Skreech Verminking==== He has The Dreaded Thirteenth Spell which turns your opponents units into Verminus units. Except its more like summoning a Verminus unit because it needs to be taken from your summoning allowance also you have no idea how many models its going to summon and Verminus units are all weak with low model counts. So yeah. Maybe not in pitched battles eh? He also has warlord spinetails' command ability. ====Screaming Bell==== A behemoth with random effects based on a 2d6 roll, one gives all skaven models within 13" an extra attack but you need to roll a 10 or 11 to get it. It's also wizard with a unique spell that hurts slower units (COUGH PALADINS COUGH) more. It moves 3" more for every Skaven within an inch at the start of the movement phase so its designed to work with your big clanrat units. A solid pick though the command ability of giving +1 bravery and move to everything that can see the screaming bell doesn't seem as impressive as some of the others offered to Verminus and Masterclan.
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