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===Air units=== Air units can, um, fly. Which makes them the gamechangers on most maps. Helicopters can be shot at by most ground units, whereas planes can only be targeted by specialised anti-air weaponry. * '''T Copter:''' Transport heli, basically a flying, terrain-ignoring APC. But it can't supply units, and can also be mercilessly raped by AA guns, balancing it. Used for even cheekier HQ-dropping tactics. * '''B Copter:''' An attack helicopter, good defense against ground units, mostly because only machine guns and rifles can hit it. Can batter enemies to death with its autocannon and missiles, though an AA Gun will instant-kill it. Also is helpless against fighter jets. * '''Fighter:''' Air superiority unit with exceptional speed and enough firepower to cripple any other flier in one salvo. Also excellent as a fast but expensive reconnaissance unit. Fighters are quite costly to build, especially in the early stages of a map. With no anti-ground capability at all it's often reasonable to only build fighters when your opponent(s) already have an air unit or two, but sometimes getting an early fighter can dissuade your foes from ever taking off in the first place. * '''Bomber:''' The Fighter's fat, ground-attacking cousin. Pure offense fliers that hammer most ground units with impunity, but expensive, highly vulnerable to its counters, and can't counterattack air units. When you're looking to bust up a ground army with insufficient anti-air, accept no substitutes; a bomber is capable of reducing a medium tank to an expensive pile of scrap in one run. As most ground units cannot engage a bomber at all it's a key offensive weapon on some maps. * '''Black Bomb:''' Only appears in DS. It's the fastest unit in the game, but it doesn't attack -- you can instead set it to explode, which deals 5 damage to anything within 2 squares of it, be it Infantry or Neotank (although it isn't allowed to kill anything, it'll just leave them on 1 health). It immediately dies (without exploding) if anything attacks it or if its very small fuel supply runs out. In spite of these restrictions, it has the potential to be very very nasty, mostly because it can only be killed by dedicated anti-air weapons. * '''Stealth:''' Only in DS. Capable of attacking every unit except for submerged submarines, but not as powerful as fighters or bombers, and built like tissue paper. Acts like a flying submarine -- it can become invisible to other units at the cost of burning stupidly large amounts of fuel per turn. * '''Duster:''' Added to DoR. Propeller-driven WW2-era fighters, extremely cheap, highly mobile and capable of modest combat duty but badly outgunned against real anti-air or especially fighters. Do not expect these to win you the war; dusters are unquestionably budget fliers. However, a duster can make a real nuisance of itself by slowing infantry advances, especially if your opponent doesn't have anti-air tanks nearby. * '''Seaplane:''' Another DoR addition. These are built from Carriers and can attack every unit type in the game except for submerged submarines. They don't pack as much firepower as Fighters or Bombers, but are still incredibly versatile beasts and brutally overpowering if your economy is strong enough to support more than one carrier. Their main balancing factor, aside from dependence on Carriers, is their incredibly small fuel tank and ammo reserve, so they're somewhat tethered to their mothership unless you have some friendly airports on hand.
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