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===Sarmatian Commonwealth=== So, you got a place where the old King died, his son needs noble approval to become new king (it sounds weird, but that's how the Polish crown worked in similar time period, so keep scrolling), his mother tries to snatch the crown for herself, and old nobility sees all that is wrong with their nation as the direct result of the old king's work, ignoring the systemic problems they've caused to get things in this state. And their boss wants to get the crown for himself, because he can. Also, they have the best cavalry in all of Theah, because it would be boring if Eisen had all the military glory for themselves. And, as mentioned at start, they don't have magic of their own, so they make pacts with spirits (locally called deva, probably actually demons of a different kind). In general, the nation, like Czechoslovakia, is split in half, with the Eastern Half being proud, heroic horsemen who are all about this new democracy thing, and the Western Half being all cynical, suspicious old-timers who are probably a bit unscrupulous and given to trafficking with monsters, even if they are still Heroes. Introduced in Second Edition, as a love-letter to the many Eastern European countries where ''7th Sea'' had a huge fanbase in 1st Edition, and which all-too often get lumped into Russia by the West. Notably, the story of the king is taken almost whole-cloth from the legend of John Sobieski, the greatest king in Polish history, savior of Christiandom, and leader of the largest cavalry charge in human history, and his struggles with the evil old senators of the Polish Szlachta, who deliberately sold out their country over and over, weakening it on a national and international level to remain masters of their own little lawns.
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