Editing
Warhammer 40,000/Tactics/Imperial Agents
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=====Ordo Malleus Ranged Weapons===== *'''Hellrifle''': 36" S6 AP3 Heavy 1, Rending - not to be confused with the [[Hellgun]], this fucker does an impressive job of tearing up MEQs. Debatably cheap enough to spam, but only if you have an Astropath using Prescience to ensure you don't miss. You can also use it to instadeath most GEQ HQs (as well as [[Heresy|enemy Inquisitors]] that aren't Ordo Malleus since Power Armour's the best they can get), which is a nice little touch. *'''Incinerator''': S6 AP4 flamer. A good choice, but generally the hellrifle is a better pick. However, it's hilariously destructive against Blobguard, Blobtau, Blobgreen and Blobanids. Fire it and watch instant death melt those hundreds of units away. Shares the same strong points (albeit stronger by a point or two) as all flamer weapons, great for overwatch, crowd control, and for clearing occupied buildings. Shish Kebab time. ::If you want, you can take a Hellrifle ''and'' an Incinerator, making you needlessly dangerous at any range, but that's pretty expensive compared to a bolt pistol in your other hand - and for the exact same cost as the two big guns, your other hand could be holding a Nemesis Daemon Hammer. ::Also, real talk: An Inquisitor with a Hellrifle is 40 points base, while an Acolyte with a Plasma Gun is 14 points base - that's nearly 3 Acolytes per Inquisitor at that rate, and S7 AP2 is better than S6 AP3 Rending, ''before'' you realize rapid fire is better than heavy, although 36" is better than 24", Inquisitors can join other units and don't have Get's Hot!... Hence the reason why it's spamability is debatable. In any case it's worth remembering. *'''Storm bolter:''' Malleus Terminators get it by default. It's 2 shots at 24" so it's an improvement over the Bolt Pistol or the Bolter part of a Combi-weapon. Since it is assault, not rapid-fire, it's great on any dedicated close combat units. *'''Psycannon''': The [[Daemonhunters|good ol' signature ranged weapon of Grey Knights]] and the shit responsible for 20% of the rage directed against them before 7E, it's an S7/AP4 Rending rifle with an unusual Type: Assault 2/Heavy 4. In this codex it can only be taken by Malleus Inquisitors in Terminator armour, so it always uses the latter profile. The 15-point price is very reasonable, but to get access to it you have to blow 40 points on Terminator armour, and now that one Inquisitor costs as much as three. Avoid it; if you want to be more shooty then you've got other options, and the only thing it really shines at on these Inquisitors is being an AV11/AV12 transport popper.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information