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==THE WARLORD== ===Warlord Traits=== To determine which trait your Warlord has, you need choose which table to roll on at the start of the game. <code>roll once on every available Warlord Traits table and choose among one of the rolls.</code> Sometimes, other publications present alternative Warlord Traits tables that you can roll on instead. ===Strategic=== Strategic Traits are skills that affect your entire army, representing tricks or gambits your Warlord sets in motion long before the battle begins. #Conqueror of Cities: Your units have the Move Through Cover special rule if moving through Ruins, and the Stealth (Ruins) special rule. #Night Attacker: If you choose to use the Night Fighting rules in your game, <code>then if one player decides to start the battle at daybreak and the other approaching night, the player with this Warlord Trait gets preference (roll off if both players have this Warlord Trait) and can choose whether night has started or cleared at the start of the turn (roll off if both players have this Warlord Trait),</code> and all models in your army have the Night Vision special rule. #Master of Ambush: Your Warlord and three non-vehicle units of your choice have the Infiltrate special rule. #Strategic Genius: You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful). #Divide to Conquer: Whilst your Warlord is alive, your opponent has a -1 modifier to their Reserve Rolls. #Princeps of Deceit: At the start of your opponent’s first turn, pick 3 units in the enemy army. Each of these units must take a Pinning test.
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