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==Things You Don't Need== Wushu characters need a lot of things: skill, courage, wits, a high tolerance for pain. Two things they don't need are Gear and Advancement. '''Gear''' - Generally speaking, you should assume that player-characters have on their persons any gear they need to use their Traits. Burglars should have lock picks, swordsmen should have swords, and ninjas should probably have both. In fact, making up gadgets and weapons on the spot is a great way to earn dice! '''Advancement''' - Wushu characters start out bad ass and stay that way. You should let your players shuffle their Trait points around between sessions, if it helps them get the most out of your game, but characters should develop via their interactions with the game world, not via the accumulation of experience points. (After all, no one just gets better and better at things all the time. Expertise requires practice and there are only enough hours in the day to be an expert at so many things!)
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