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===Skryre inventions=== Warlock only. Comes out of magic item allowance. *'''Warlock Optics:''' 20pts. +1BS, ignores cover and is a Sniper. Turns your Warlock into a true ranged threat *'''Upgraded Warp-Energy Condenser:''' 10pts. +1 to channeling Power dice. *'''Warp-Blades:''' 10pts. Polearm that gives +1 to cast the Warp Lightning spell from the Lore of Ruin. *'''Warpmusket:''' 5pts. 24" S5, AP(1), Magical, MoF, and Unstable. a decent choice for a Warlock engineer hanging back with Jezzails. (although Warpmusket's range is half that of Jezzails, either making it quite useless or forcing the Jezzails too close the enemy (not that warlock will hit anything anyway, with BS of 3); buy slaves instead) *'''Warpforged Blade:''' 5pts. Magic hand weapon that ignores armour. *'''Supercharged Warp-Power Accumulator:''' 5pts. Can cast spells with +1 more power dice than normal. *'''Brass Orb:''' 50pts. One use. Is Mournfang Cavalry getting you down? Demigryphs ruining your day? What about that big ol' stonehorn? Well get out your cheap as chips warlock, equip him with this, send him to his doom and put on your best trollface as 3 Mournfangs fail their initiative tests and disappear! Now, now, it's not really safe as they still could pass the test, or you could scatter horribly, but it is a really cheap counter to those monstrous infantry options a lot of armies have. Or you could just throw it at a horde of dwarves. The best part, a misfire places the template on the thrower, so get into base contact for a guaranteed hit. Also, a really nice counter to the [[Glottkin]], what with their I of 1. *'''Death Globe:''' 25pts. One use only. Like the Brass Orb but cheaper and deals a wound on a 4+ that Ignores Armour. *'''Doomrocket:''' 30pts. a one uses S5 Stone thrower that can be mounted on a Warlock. Even if you Misfire, you can still do damage to the enemy (maybe)
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