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Warhammer 40,000: Kill Team (HoR)/Tactics/Astra Militarum(8E)
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===Special=== *'''0-1 Junior Officer''': In the event that you took a Primaris Psyker or you just wanna throw around extra orders, you'll never regret him. He might lack IP, but you have sergeants for that. He might not be as strong as the Leader, but you should be throwing the boys in front of him. *'''0-1 Ministorum Priest''': These are the ones you take for melee slamdowns. On top of all his basic benefits, fit for guiding men to victory, he also gets plenty of weapons usually seen on the Minstorum and Inquisition lists, including the Psyker-fucking Condemnor. *'''0-1 Techpriest Enginseer''': Unless you're hauling Sentinels or Servitors, you're just wasting your points. Sentinels need him for repairs, Servitors need him to keep going. *'''Ogryn''': Ogryns are meant to be big beefy things. Take them if only to distract the enemy from shooting at your guardsmen. *'''Bullgryn''': Same as above, but these guys get big shields. It's usually more advisable to keep them stock, as protecting your men is a bigger priority, and that's what slabshields do best. *'''Ratlings''': In a dense area like this, these little hobbits can definitely make an impact on the field. keep them in cover and make sure they can shoot uninterrupted. *'''0-1 Astropath''': As a combatant, he's not much. As a mobile cover-negator and psyker, he's the best thing you can ask for, especially for an Explorator or Naval team that can mess around and get unusual means for LoS. *'''0-1 Tactica Ordinance Specialist''': A mini Master of Ordinance. He only has a mortar to protect himself (and even then, he's not shooting it, the lazy tit), but his big role is letting nearby heavy weapons re-roll 1s to hit and wound. *'''Commissar''': If you want a Commissar but don't feel like making him take command of the team. He has all the basic rules, but lacks a refractor. Curiously, he lacks any form of hardcap, which can be useful for making bunkers. *'''0-1 Scout Sentinel''': A lightweight unit to kite with. Aside from the standard weapons, it can also take an S+2 AP4 Rending melee weapon, but that's not highly advisable for it. You can also buy it an upgrade to BS 3+ and give it either the {{W40kKeyword|Veteran}} or {{W40kKeyword|Militarum Tempestus}} keyword. *'''Crusader''': Carried from the Ministorum Opus, he's your armored wall to intercept any attacks on your leaders. [[Category:Warhammer 40,000 Tactics/Kill Team (HoR)]] [[Category: Imperial Guard]]
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