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===Cybertheurgy=== [[Omnissiah|Psychic powers for machines]]. WHERE IS YOUR WHEEL OF CHEESE NOW?!* In order to successfully use a power, the cybertheurgist must take a Leadership test. Depending on the strength and difficulty of the power, a bonus or penalty may be imposed on the Leadership value of the model making the test (note that this is applied always to the characteristic value being tested, not the dice result [''does it affect Stubborn models?'']) If the test is passed, the power takes effect. If the test is failed , the power does not take effect. If the test is failed because a double 6 was rolled, the power has both failed and gone awry. Roll immediately on the cybertheurgy mishap table. *'''Cybertheurgy mishap table''' **'''1-3 Signal Corruption:''' The target battle automata may only fire snap shots and fights with WS 1 in assaults for the next game turn. **'''4-5 Corrosive Paradox:''' The target battle automata suffers a wound with no armour or cover saves possible. **'''6 Malifica:''' The machine spirit rebels and gains self awareness! The battle automata is now destroyed for the purposes of VP's and is no longer part of the controlling players force. If part of a unit, it is separated and placed out of coherency with the unit. The battle automata is still used in the previously controlling players turn, will from now on move towards and shoot at the closest unit each turn and then assault that same unit if able. Both sides may now target the battle automata if they desire. *'''The Powers of Cybertheurgy''' **'''Rite of Celerity, Ld Modifier 0:''' Target battle-automata gets +2 Initiative for the duration of the effect. ***Very situational, Castellax and Thanatars don't need it (as it's very hard to wound them in combat except for Primarchs who will still hit first), but Vorax will be at I6, hitting before commanders (except Emperor's Children commanders) and will not be hitting simultaneously as Marines. **'''Rite of Eternity, Ld Modifier 0:''' Target battle-automata regains 1 wound. ***This isn't that handy, Battlesmith is probably just as likely to go off, but if you really need to heal that Castellax, or don't have a reason to use any other Rite, then there's no reason you cannot use this Rite and Battlesmith (since they aren't mutually exclusive). **'''Rite of Fury, Ld Modifier -1:''' Target battle-automata gets +2 attacks for the duration of the effect. ***For context, A unit of a Castellax on the charge will mathematically produce 7 S6 (or 1 S6 and 6 S10) AP 2 attacks (1 HoW, 2 normal attacks, 2 charging+rage, 2 from Fury), which in anybodies book is incredible. **'''Rite of Destruction, Ld Modifier -1:''' Target battle-automata may fire its weapons twice against the same target in its shooting phase, but cannot use ranged weapons in the next shooting phase. ***Useful at long ranges, like firing 4 Darkfire shots or letting loose 16 rotor gun shots at 30" with Voraxes, not to mention planting [[Rape|two Hellex Large Blasts]]. It can be useful at close ranges too by double firing Mauler cannons or flamers, but if you're planning on charging Fury might be better. ****Rules lawyers may be able to overwatch/intercept as they explicitly say it can't fire ''in the shooting phase'', not "not shoot at all". **'''Rite of Dread Castigation, Ld Modifier -2:''' May ONLY target ENEMY battle-automata. Both sides roll a D6 and add Leadership (Cybertheurgist for the attacker, battle-automata for the defender). Battle-automata suffers a wound with no armour or cover save allowed for each point that the attacker's total exceeds that of the defender. ***Pretty useful as Magos (and especially Archmagos) have much higher Leadership than Battle-automata, making wounds that ignore Battle Automata's usual advantage: their high Toughness. It can help kill Paragons of Metal or Thanatars very quickly. It's worth noting that a mishap can be fairly risky for your Magos, applying a 'Corrosive Paradox' result onto the caster and dealing no damage to the target whatsoever. Use with caution. **'''Rite of Immolation, Ld Modifier -3:''' Target battle-automata self-destructs. Replace the model with a Large Blast marker. S = Battle-automata's Toughness, AP = Battle-automata's armour save. If a mishap happens while trying to use Rite of Immolation, don't roll on the mishap table, instead the Malifica effect is automatically applied. ***While this one can be hard to pull off, it's amazing when it does. Use on Thanatars who somehow got stuck into combat (as they're usually going to be stuck there for the entire game) for a blast capable of ID'ing marines at AP2, or Castellax for a S7 AP3 blast that'll wipe out the unit they're up against (well worth it for 85 points, especially if you're up against a 250+ pts assault squad).
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