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Warhammer 40,000/9th Edition Tactics/World Eaters
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==Stratagems== <tabs> <tab name="Battle Tactic"> *'''Red Butchers (2 CP):''' Gone are the hopes of chainaxe-wielding terminators, now it's just a generic strat. One {{W40kKeyword|Terminator}} or {{W40kKeyword|Eightbound}} unit adds +1 to their damage during the fight phase. *'''Gory Dismemberment (1 CP):''' When one {{W40kKeyword|Core}} or {{W40kKeyword|Character}} fights, all natural 6s to wound deal an additional MW, to a max of 6 MWs. </tab> <tab name="Epic Deed"> *'''SKULLS FOR THE SKULL THRONE! (1/2 CP):''' When a {{W40kKeyword|World Eaters Character}} kills the enemy warlord, you can choose to add either 2 Blood Tithe Points or a +1" to the character's advance and charge ranges - Both pretty decent gifts, but that latter would have been nicer off the bat. Costs 2 CP if you choose to use both rewards. </tab> <tab name="Strategic Ploy"> *'''Aggressive Intervention (1 CP):''' You can make a {{W40kKeyword|World Eaters Core}} unit heroically intervene against any enemies within 6". *'''Blood Frenzy (1/2 CP):''' Pick one {{W40kKeyword|World Eaters Core}} unit in the fight phase. Any models in this unit that die before they can fight can still fight before going down, letting them potentially add more to the tally before going down. Costs 1 CP if this is used on a Troops unit. *'''Scorn of Sorcery (1 CP):''' If an enemy psyker casts within 24" of your units, you can deny that power on a 4+. Why yes, you will be using this A LOT. </tab> <tab name="Wargear"> *'''Icon of Wrath (1 CP):''' A {{W40kKeyword|World Eaters Icon}} unit that charges can roll an additional d6 and drop the lowest when rolling for charge range. *'''Smokeskreen (1 CP):''' When a {{W40kKeyword|Smokescreen}} unit is targeted by enemy guns, this makes those shots take -1 to hit. </tab> </tabs>
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