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=== Gorgon === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:GorgonIcon.jpg|94px|left|]] The Hive Mind's will seeks to adapt to the foe's tactics and capabilities. This is the Splinter Fleet, which, for some reason, GW likes to call a Hive Fleet, (probably to make the [[Tau Empire]] seem more like a credible threat for defeating Gorgon) that fell upon the Tau, and failed to wipe them out (though opinions on how good/bad that would be vary wildly). [[Hive Fleet Gorgon|Gorgon]] is the Hive Fleet known for the quickest adaptation, but in practice they [[wat|specialize in poison instead]]; Gorgon is chock-full of mechanics that depend on wound rolls, and their adaptive trait gives them a free reroll per unit. That being said, [[Fail|you now can't re-roll wounds against Space Dwarves]]. <div class="mw-collapsible-content"> *'''Hive Fleet Adaptation: ''Adaptive Toxins'':''' Wound rolls of 4+ against non-VEHICLE/TITANIC are always successful. Works for both melee and shooting. *'''Adaptive''': Free re-roll of one wound roll per unit. **Great for character and monsters, terrible for swarms. If you're bringing a lot of guants or the like, I strongly recommend swapping this out. *'''Hyper-Adaptation''': Feed or Lurk *'''Warlord Trait: ''Lethal Miasma'':''' On a successful charge, roll a D6 for each enemy unit within 3". On a 2-5, they suffer a MW. On a 6, they take D3 MW. *'''Stratagem: ''Hyper-Toxicity (1 CP)'':''' Pick a GORGON unit with TOXIN SACS. All unmodified HIT ROLLs of 5+ auto-wound. *'''Bio-Artefact (Relic): 'Hypermorphic Biology'':''' +1 Toughness, count as double-wounds for wound brackets. *'''Psychic Power: ''Poisonous Influence (WC7)'':''' Unmodified wound rolls of 6 deal a MW on top of normal damage. *'''Tactics:''' Here are some tactics that are better off being used in a Gorgon Adaptation than any other. Gorgon kind of wants you to run swarms, but you can definitely make monsters work too with the free wound reroll. The wounding on 4+ trait works for shooting too, so it can be quite annoying for daemons or tau when you wound all of their monsters and suits with mass death spitters and stinger salvos. Funnily enough, the bio artifact is a bit of a sleeper hit, and having a t9 hive tyrant or tervigon can be really annoying to deal with, but unfortunately it's a relic instead of a warlord trait, and Nid relics are already really competitive. </div></div>
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