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Warhammer 40,000/6th Edition Tactics/Tau
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====Vehicle Battle Systems==== * '''Advanced Targeting System:''' It gives "To Hit" Rolls of 6 Precision shot. A trollworthy thing if your Rail Gun can insta-gib a enemy HQ hidden within meatshields, but there are plenty of snipers in the codex that are better suited for this role. Doesn't make it any less hilarious though. * '''Automated Repair System:''' On a 6 it repairs a weapon destroyed or immobilised result. It's cheap and can give you back what you once thought lost. Use if you have points to spare. * '''Blacksun Filter:''' While these come as standard on battlesuits now they still have to be paid for by vehicles. It lets you ignore Night Fighting and Blind effects. As it's so cheap, it's hardly points wasted even if you don't ever get to use it. * '''Decoy Launchers:''' 4+ invul to glancing or penetrating hits caused by the interceptor rule. By far the best use of this is on the flyers. Makes those nasty quad guns seem like a bad dream. Sadly it has little other use. * '''Disruption Pod:''' It gives a +1 to your cover save, so it effectively acts like stealth while still being stackable with stealth. Not as brokenly powerful as it as before, but still pretty damn good. 6+ in the open is great. Always buy it for your tanks, never for aircraft, unless you expect jinking a lot (which you don't). * '''Flechette Discharger:''' Fires a S4 number of hits equal to the number of folk in contact with it. Scares lightly armoured grenadiers (meltabomb vets, witches and swooping hawks comes in mind), but MEQ's don't give a shit about it. * '''Point Defence Targeting relay:''' The S5 and below weapons can overwatch. Gives the vehicle Supporting Fire as well. * '''Sensor Spines:''' Gives move through Cover. Another case by case one. Useful for hiding tanks in cover, especially with disruption pods, but almost worthless on fast skimmers and definitely worthless on flyers.
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