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Warhammer 40,000/6th Edition Tactics/Space Wolves
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==Building your Army== Start with a Battleforce and a spare box of Space Wolves or Space Wolves Terminators to make your HQ and Wolf Guard. Rune Priests are easily made from plastic parts, and with the new SW stuff, the same goes for Wolf Priests (if you field them, which you shouldn't). Now that Grey Knights have lost Warp Quake, Drop Pods are back on top, so decide quickly if you want to deploy in Bawkses or Coke Cans, both are good for what they do. Buy another one when you can, and that will net you 2 mechanized Grey Hunter squads and some support. Taking hold of meltagun and missile launcher bitz is paramount, as the SW Pack box only comes with two Plasmaguns. With these core units, you may then proceed to buy anything else you wanted. A good idea is to buy a Space Marine box (or even a Battleforce) and use your remained bitz to make Marines wolfy. Dem vanillas (speaking Tactical Squad) also have sum good bitz (and more bolters/bolt pistols for your Hunters), and a Missile Launcher/Flamer to boot. In a short time, you will need armor support. Dreadnoughts are a better and cheaper early investment than Predators, so one or two Dreads to carry your heavy guns (twin Autocannons or Multi-meltas) should do you well until you learn what exactly you want to do with your army. You may skip this part, of course, if you managed to get enough Missile Launchers so you can build a decent number of Fangs. Alternate Start: Buy the battleforce. It's seriously all you need if your opponent lets you do [[Counts_as|counts as]], which they should because Grey Hunters, Blood Claws, Long Fangs and Wolf Guard all come from the same basic parts (their models just have different guns). It's more than enough to get you an early start at the lower points games while still giving you a fighting chance at winning games, make at least 6 long fangs (You'll have to do counts as since you won't ever have the all of the parts even in the actual kit they're fucking sold in), 10 grey hunters (two squads of 5 since you need two troops), and 3 wolf guard (to buff up units where you think it's appropriate). Use the final remaining model as any generic character you want, playing with this setup should be enough to give you an idea of the armies strengths and weaknesses, how to play them and what you'll need to buy in the future, and spend time experimenting with the drop pod. Honestly the Space Wolves lucked out pretty hard considering their battleforce is all you really need to play them, unlike some [[Tyranids|other armies]].
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