Editing
Warhammer 40,000/6th Edition Tactics/Inquisition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Hereticus==== *'''4- Witch Hunter:''' The Warlord and his unit gain Preferred Enemy (Psykers). Karamazov has this trait by default. It's alright, but a Psyocculum in the unit renders it useless, so...be careful. *'''5- Will of Iron:''' The Warlord and his unit gain Adamantium Will. If your Inquisitor is a Psyker, this makes you Deny on a 4+, pretty sweet. *'''6- Master of Interrogation:''' Enemy Infiltrators can't be set up within 24" of the Warlord. If you also took 3 servo skulls, well, just laugh at your opponent as you ask them to set up Infiltrators. Considering how rare they are now, though...you might not even get a giggle. Still cool.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information