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Warhammer 40,000/10th Edition Tactics/Grey Knights
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===Aurellios' Banishers (Combat Patrol)=== <div class="toccolours mw-collapsible mw-collapsed> A basic intro to the Knights of Titan. <div class="mw-collapsible-content"> '''Composition:''' 1 Librarian Aurellios, 5 Strike marines, either 5 Brotherhood Terminators or 1 Nemesis Dreadknight *'''Librarian Aurellios:''' A barebones Librarian with no upgrades. Keeps the 4+ FNP against psychic weapons, but not the psychic power that deals MWs. As such, you don't necessarily need him to join a pack of Terminators for any major benefit. *'''Strike Squad:''' Equipped with a Psilencer for RoF but lacks their ability to keep objectives capped. *'''Brotherhood Terminator Squad:''' Equipped with a Psycannon in case you're facing anything with high Toughness. Fortunately get to keep Hammerhand for ''[Lethal Hits]'', which can help Aurellios too if you' stick him with them. *'''Nemesis Dreadknight:''' Comes with a Heavy Psycannon and Nemesis Greatsword. Save for the event where you're facing a team with a vehicle. <u>'''Enhancements'''</u> *'''Banishment Stone:''' Whenever Librarian Aurellios kills an enemy {{W40kKeyword|Character}}, you can gain 1 CP on a 2+. *'''Dominating Aura:''' Librarian Aurellios gains OC 3. Only use if you're needing to cap with the Terminators. <u>'''Secondary Objectives'''</u> *'''Champion of Titan:''' 6 VP each time Librarian Aurellios kills an enemy {{W40kKeyword|Character}}. Basic goal. *'''No Escape:''' 10 VP if you cap both the objective closest to your table edge and the one closest to your opponent's table edge. <u>'''Stratagems'''</u> *'''Emergency Teleport (2 CP):''' Lets one {{W40kKeyword|Infantry}} unit use Teleport Assault despite being engaged in melee. *'''Unyielding to the Last (1 CP):''' Lets your {{W40kKeyword|Infantry}} to fight on after dying on a 4+. *'''Warded Plate (1 CP):''' When one {{W40kKeyword|Infantry}} unit is attacked, the enemy takes -1 to wound if the attack's Strength exceeds the squad's Toughness. </div> </div>
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