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===The Blades of Torment (Combat Patrol)=== <div class="toccolours mw-collapsible mw-collapsed> A basic intro to the Kabals. <div class="mw-collapsible-content"> '''Composition:''' 1 Archon Malivex, 10 Kabalite Warriors, 5 Incubi, 1 Raider, 1 Ravager. *'''Archon Malivex:''' Just an Archon. Sadly lacks any buffs for his warriors outside of the enhancements. *'''Kabalite Warriors:''' Equipped with a Shredder and Splinter Cannon. Lack the ability to keep units capped. *'''Incubi:''' Klaivex comes with Demiklaives so you get a bit of combat utility. They otherwise remain just as lethal. *'''Raider:''' Comes with a Disintegrator Cannon to take on heavy infantry that would otherwise trouble your elves. Usually crewed by your Raiders so they can always shoot, though it lost it's automatic advance roll of 6. *'''Ravager:''' Keeps two Dark Lances and takes one Disintegrator in case you need to support your Raider. Pretty much your only anti-tank unit. <u>'''Enhancements'''</u> *'''Shudderworm Bottle:''' Archon Malivex's unit gains a 5+ FNP. Pretty strong for a default since it gives him a backup once his 2++ pops. *'''Spiteful Raider:''' Archon Malivex's unit can shoot and charge after falling back. <u>'''Secondary Objectives'''</u> *'''Rapacious Raiders:''' 3 VP per turn if you have a unit in the enemy DZ. Raised to 4 VP if you have {{W40kKeyword|Infantry}} on there. Relies a lot on the Raider. *'''Murderous Monster:''' 3 VP each turn where Archon Malivex murders models. <u>'''Stratagems'''</u> *'''Many Cuts (1 CP):''' One {{W40kKeyword|Infantry}} unit gains ''[Sustained Hits 1]'' when targeting an enemy that's missing models or wounds. *'''Quicksliver Reactions (1 CP):''' Enemies take -1 to hit one of your {{W40kKeyword|Infantry}} units. *'''There and Gone (1 CP):''' One {{W40kKeyword|Infantry}} unit within 3" of a {{W40kKeyword|Transport}} unit can hop on at the end of the fight phase provided that neither force is engaged. </div> </div>
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