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==What Makes It So Good== Thief aged so well because itβs just darn fun, itβs great to jump from a balcony onto some moss that you shot from an arrow so you can beat 2 cops unconscious, combine this with the fun setting ([https://m.youtube.com/watch?v=7X3GcCdi8zA Bear pits anyone?]) made an enjoyable experience. Another thing Thief was known for was how you are just a Thief, a master thief but not a swordsman, you keep a sword but you're rarely going to use it, enemies can fuck your shit up if you engage them in regular combat (unless you do the double charged attack followed up by 2 quick swings, but it will just end up alerting nearby enemies) the game encourages you to not even fight at all, usually ghosting and with a quick blackjack to the head of anyone who happens to be too close for comfort. All that being said, you still have viable lethal fighting options, exploding fire arrows, landmines, shooting moss to choke them (only in Deadly Shadows) and the exploding suicide frog, for a while this was the only game where you could summon a suicide frog to explode in front of some poor sod. Well, before the Witch Doctor from [[Diablo]] 3. Last of the reasons why Thief is such a well beloved classic is the sound, the sound design while a little old sounding is still really effective and can rival most modern games, combine this with enemies voice lines it lets you accurately pinpoint the locations of enemies. Indeed, a hallmark of older games and indeed many newer indie games has often been the use of impeccable sound design, both atmospheric and mechanics based, to heighten the experience and compensate for other shortcomings in presentation, and Thief is a franchise well versed in such audio mastery.
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