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===Core=== '''Skeletons''' 145pts for 20 + 7ppm. garbage little guys, but a decent armor save and your resurrections will keep them going. They are very cheap, with shields and Undying Will makes them better than a lot of core options. You could give them spears for more attacks (shouldn't for the parry, unless you have a master plan to use chaff to kill things). *Terracotta: +1(4) res -1(1) agi for 2 points/model. *Barrow Legion: must take heavy armor 1 point/model. May replace shields with halberds for free. Extra Protection and halberds make hoards deadlier '''Skeleton Cavalry''' 160pts for 10 + 11ppm. About the same stats as a skeleton riding a faster skeleton. Use it how you would skirmish shock cavalry, but rely on magic instead of their armor to survive. *Terracotta: +1(4) res -1(1) agi for 1 points/model. *Barrow Legion: may take lances for 2 point/model. May gain +1 armor at the cost of -1 adv -2 march for 3 points/model. '''Skeleton Charioteers''' 260pts for 3 + 70ppm. take two skeletons, have them ride two fast skeletons and give them impact hits. Pretty strong for their price and have options for range and deal great damage on the charge. Have fun hoarding them up. *Terracotta: +1(5) res -1(1) agi for 15 points/model, max unit size of 6. *Barrow Legion: may replace halberds with lances for 5 points/model.
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