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===Special=== '''Immortals''' Citadel guard with better off/def skill and bodyguard. They have great weapons standard and the Blessing of Nezibkesh will protect them from special attacks making it hard to grind through them. You can give them shields if you want to really brick them up. '''Taurukh''' Half Dwarf, Half Bull, Your "cavalry" and they are great. Good armor (Getting least a +4 when they charge) and 2 attacks per base and plenty of weapon options to kit them out to deal with whatever you want. Watch out for agility 2. '''Taurukh Anointed''' Take the above and make them large cavalry. Better Res, Str, 3 HP and attacks per base. It's up to you which one you take. '''Hobgoblin Wolf Riders''' Your light avoidance cavalry. Take a few small units to cover the flanks of your main blocks, and do some flanking.
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