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=Playing the Game= For mundane skill checks, first determine the most relevant stat and, if you possess one, skill to the task at hand. Certain tasks can only be attempted if you have certain skills. The GM will set a difficulty for the task, ranging from 2 (Simple) to 12 (Legendary). Roll both dice. If either dice rolls equal to or higher than the difficulty, the check is successful. If both dice roll equal to or higher than the difficulty, it is a double success, bringing additional benefit to the character. In an opposed check, it's Stat vs Stat, Skill vs Skill. When performing opposed checks to attack: Each participant takes one Attrition for each lost die. If the attacker wins both rolls, one Attrition damage is increased to a Wound. If a character takes more damage than he has Attrition, remaining damage goes to Wounds instead When combat breaks out, initiative order is determined by a Finesse roll, possibly with situational bonuses. If there is a tie and one party has a higher Finesse value, they win; otherwise reroll.
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