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====Setting Designing==== Hmm⦠I was beating around the bushes on my morning walk, and I realised, I've been doing the same thing in regards this setting, haven't I? In other words, before I get all carried away with races, I should be working on the world lore, shouldn't I? In that case, here's a grab-bag of ideas I had whilst I was on walkabout that I figured I better share whilst they were still fixed in my mind. #1: The current name I have for the actual material plane of this setting is Gaia. Anyone got any better ideas? ::'''Alternative''' I've started using Monstum Terram (Monster World) as a stand-in until a there is a consensus. Personally, I really like Gaia, but it might be a bit too dry. #2: I got to thinking; what if the reason humans are on Gaia is because they lost their own world? The current thought in my head is that "Terra", the human world, was assaulted by the Far Realm, with plagues of aberrations unleashed from Cerebrotic Blots until, eventually, the planet itself began to dissolve into the Far Realm. Humanity's survivors fled through portals, and some - not all, but enough to survive as their own culture on Gaia - made it to this monstergirl-inhabited world. #3: If the Far Realm destroyed Terra, then Gaia could be next on the list. It's not the only campaign hook for the setting, but it would be a prominent one. #4: Under the above ideas, most aberrations in this setting would be their iconic selves, serving as faces for punching. However, that doesn't mean that "Aberration-Girls" wouldn't be a thing as well. Nobody really knows where they come from - are they aberrations mutated by exposure to Gaia's energies, sleeper agents, or some unexpected quirk of the Far Realm. Whatever they are, they're a wild card; unlike normal aberrations, they have free will, and can choose not to support the Far Realm. Plus, they've got a believable excuse for not having the full realm of aberration powers, making them viable as a player race without the player feeling gypped (hopefully). #5: On the above line of thought, really, dragons and giants probably can't be made into viable PCs races. They're just too strong. What I'm thinking, then, is that in the Gaia setting, Dragons are more like the Dragon-Kings of Athas; they are Kobolds and Dragonborn who have pursued paths to power and mutated into mightier states, the equivalent of a 4e Epic Destiny. This makes Gaian Dragons very, very powerful (the equivalent of level 21 at the minimum) and very, very rare. #6: Similarly, perhaps the best way to handle the giants in Gaia would be a race & subrace approach closer to the one used in Monster Musume? #7: For the gods, this isn't an area I normally take a lot of interest in, but I know it needs to be done, so I'm hoping folks wouldn't mind helping? What I do have in mind is twofold. Firstly, all native deities are female, reflecting that the sentients of this world were all-female until humanity arrived. Secondly, there's only only one particular group of gods; though they do divide into "sub-pantheons", that's based on common areas of interest/influence. What gives the feeling of there being more, though, is that different goddesses are worshipped under different names in different areas. For example, the "Dark Mother" goddess might be known as Lamashtu in one area, Yeenoghu in another, and Shub-Niggurath in a third. #9: Finally, there's the matter of the setting's cosmology. I'm not a huge fan of the Great Wheel ordinarily, but I'm really thinking it's not that good a fit for a setting like this. I could go with the World Axis, but if people are willing to help, I'd rather custom-build the cosmology for this setting.
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