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===Expatriette=== Amanda Cohen was the daughter of Citizen Dawn, the leader of a Magneto-esque cult of superhuman-supremacists. When she turned out not to have powers, the good Citizen murdered her father for his "failure" and burned out her eye before she could fight her way out. Fortunately, a lifetime in that environment had given her a knack for survival, and, despite her only superpower being "[[firearm]]," she became a vigilante crimefighter in the mean streets of Rook City, eventually joining the broader superhuman community as Expatriette after a talk from Mr. Fixer. Her deck is built on a solid foundation of guns and ammunition. The former let her shoot them off as powers, the latter can be loaded into the former to give them additional effects. The ''rest'' of her deck mostly either gets them into play from her deck and trash or lets her shoot more of them off. Fittingly, her base power lets her immediately play a card. This means that while she's unlikely to spike as high as some of the other equipment-heavy superheroes, she's ''also'' going to come online practically right away while they're still putting their gear together. She also offers a few great utility cards, in the form of a damage-dealing, ongoing/Environment destroying one-shot rocket launcher, a damage-soaking flak jacket, and the ability to immediately shoot any arriving enemies in the face. One of the weaker heroes, but her strong fanbase proves she's not ''truly'' useless. '''Variant:''' * ''Dark Watch'': After Mr. Fixer disappeared, Expatriette, Setback, and Nightmist formed the Dark Watch to help keep things in Rook City under control. Expat was and is the brains of the bunch, using her tactical expertise and natural leadership skills to keep the group on-task and infiltrate Setback's pants. Not necessarily in that order. Her new power, Aim, increases all damage she deals until the end of her next turn by one. In short, this means sacrificing some of the original Expatriette's signature lack of setup time for greater potential payoff ''after'' putting together a good next turn.
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