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Rogue Stars
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=== New Weapon Upgrades === * '''Slinged Weapon +1XP per sling''' The weapon is fastened to the user's arm with a sling, retractable cord or strap. If the character drops the weapon, because he is disarmed or his arm is crippled or because he chooses to drop the weapon, the weapon becomes unready (it will need one action to be readied) but it does not fall to the ground. * '''Hotshot +3XP (C)''' This enhancement may be applied only to ranged energy weapons. The weapon is rewired in a way that increases its Damage by 1 against any target within 6 MU. Against targets that are more than 6 MU away, the bonus does not apply. Any critical failure on the weapon's Shooting roll means the weapon is destroyed. The weapon is replaced as normal between games. Hotshotting may also be applied to Built-In weapons, but any critical failure also inflicts an attack with half the weapon's Damage, rounded down, on the body part where the weapon is installed. This attack ignores that body part's Armour score (just perform the Endure roll for the part affected). * '''Sniping Weapon +12XP (M, R)''' This upgrade can be applied only to rifles (two-handed, non-Primitive ranged weapons). On an Aimed Shot or a Called Shot, the weapon ignores all range modifiers. The weapon, however, never gets a bonus for firing at point blank. This ability may not be used with Hail of Fire attacks. * '''Phasing Laser +3XP (I)''' Experimental technology developed by races with high incidence of evolved psionic powers, phasing lasers can hit normally Phasing targets, but are at -1 to Damage against normal (solid) targets. Switching between the Phasing and the Normal setting on a laser requires one action. This technology may be applied only to laser weapons, including X-Ray modified lasers.
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